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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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i hate limited ammo. it makes absolutely no sense for me to suicide for ammo. if there be runways to reload, i would prefer limited ammo.
i wish for the sequel. |
#2
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You are right though that a land to rearm/fuel option is needed for a sequel. Oh, and Subaru, I really did feel bad having to use the IL-10 and killing people so newbishly with the rear gun and forward "God Cannons" , in all those games just to unlock all the weapons ![]() ![]()
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XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope |
#3
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hey, if u use bnz-tactics, u get 3-0 kills in ca.6 attempts.
it fits perfectly in a 10min, limited ammo game. but if u playing a 20 min game, u have to cruising around after 10min. bail out, or leave your comrades alone. (especially, in our tournament i was cruising around for a good k/d) booooring i am really, really, really wish me a field-runway behind the friendly frontline to rearm. this would be sooo realism and playable. but in the moment i prefer a unlimited-ammo-game to the option: suicide for ammo. |
#4
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The few times I do run out, I like to try to land and then bail out. Crashes mean nothing anyway in the game anyway. So if I land and bail (step out), I just don't count it as a crash.
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XBL GT: - Robotic Pope HyperLobby CS: - Robot_Pope |
#5
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jup,
we have to land our bombers in the tournament, to avoid a penalty. great fun, to land the b17 in the ardennes. 50% successrate. ![]() |
#6
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There is one, simple easy way to make sure nobody ever crashes on purpose: -5 points.
-1 point doesn't do a damn thing. It's ok for arcade mode, but for simulation, no way. Crashing your own plane completely negates shooting down an enemy plane. Especially if you're still in your plane, which means your air force lost a valuable pilot. They could maybe allow bailouts - but only if it means a kill is automatically awarded to anyone who significantly damaged the plane, and if you have to wait 1 full minute to respawn. I've never yet seen a plane run out of fuel in a 20-minute match. Ammo should be limited too, when possible. Either planes get killed often enough that it makes no difference, or you end up with a few planes that shoot from a mile away. I've disengaged and gotten way ahead of pursuing planes, and had them shoot me down 5 minutes later after firing hundreds of rounds. The way it works now, if I run out of ammo, I don't generally respawn unless any opponent who was in a position to kill me when I ran out crashes or is killed. Then it's fair, because they respawn with full ammo again. I also will try to run an opponent down and smash into them if they can't kill me. Since it's nearly impossible to do to someone with skill, it seems fair. This would work for team battle: no respawn until an entire team is killed off; then everyone dead respawns, and it's assumed the victorious team returned to base and reloaded for another sortie, so they're all at full ammo. That would be simulation. |
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