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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Dear Oleg Maddox another very important thing.
an airfield or airport when it becomes unusable after bombing the craters and splinters of iron and debris do not allow take-off and taxiing aircraft it takes a long time to repair an airfield or airport with their track. in IL-2 launches the bomb at an airport and the crater is not '3D and the crater floor and then disappears after a few seconds so the track and the airfield are reusable. |
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#2
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Quote:
Not inirely true, depending on the sice of the bomb, the crater will be visible for X amount of seconds and it will cause your landingear to fail if u run over it.(Cant remember if time can be changed in Conf. file) Its not 3D however. |
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#3
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crater should be at least 3 meters deep but in IL-2 did not see any difference in height
in IL-2 as well as the craters disappear disappear even debris that should be permanent and that could be removed only with an excavator or a mechanical shovel. a crater in 3D SOW would be ideal just depends on the altitude where the power bomb is launched. |
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#4
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Hi first off thanks for all the hardwork on IL2 we appreciate it.
my Question is about the briefing screen... I think alot of people would like to see the ability to access recon photos and extra briefing goodies from the briefing screenany way this is going to be implicated or could be in SOW? i have been making missions and recently started messing around with recon photos and the like creating more intricate briefings. Thanks again |
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#5
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If possible please, I'd like to see the same kind of info in the briefing as was common in WWII:
Course, speed, height, winds, expected cloud cover, known threats etc. And the ability to print it out would be great too. Thanks! Last edited by Sutts; 01-26-2010 at 11:41 AM. |
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#6
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From the brief video clip shown of the Spitfire, the lighting effects are outstanding as is the interior modeling.
Looking outside of the cockpit, the flare off the sea looks fantastic, as do the clouds in the distance. Regarding the clouds and atmospheric effects, do you expect there to be columns of smoke rising from burning cities that reach and extend through cloud level? Will it be possible to have smoke drifting over the landscape at ground level? Lastly, can the weather effects simulate thick ground fog so that it is almost impossible to see the end of the runway? Thanks, and really looking forward to this being released one day, cheers, MP. |
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#7
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Nobody notice that the best aircraft of Wings of Prey is the bf 109 (so nice of fly, like a spit, including the 109G6 whit cannons in the wing), spitfire (nice like always) and some Russian aircraft??? And the more crappy are the Mustang P51 (stall all the time, whatever I do, spins out of control WAY too easy), the P47 (is like fly a B17 and I can’t up the nose) and the Focke Wulf FW 190 have a similar problem like the P51
My ask is if oleg going to take some of this types of plane movements and maneuvers for the Storm Of War or this ( Wings of Prey) are not so real for him
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#8
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I don't think Oleg will be using a game that is a step back from Il-2 as a simulation of aircrafts' behaviour as a template for SoW...no need to worry about that. At the very worst it will be as good as Il-2, I'm sure. We already know from the debug text on some of the screenshots that the damage modeling is more detailed.
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