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| IL-2 Sturmovik The famous combat flight simulator. |
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#2
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People need to calm down...... constructive criticism is good. Being a fanbois contributes nothing to the game. Zaelu expressed points made by many (plus English is not his native language)
The shaking is too much .... at least 3 real pilots have pointed that out. Lets fix and move on. For the rest .... yeah nice vid .... but not mind blowing .... even Luthier said that .... chill out .... LOOOOOONG way to go still. |
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#3
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#4
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Cheap shot all you like...... I know I have brought about positive change in this sim.
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#5
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#6
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You guys only talk about remove it, don't put it and etc.
Think big, this is a free world - make it switcheable, then everyone's happy. And, guys, for heaven's sake, stop thinking you know more about flying than the devs do. I don't remember where I saw it, but if I remember correctly, Oleg was (is?) a pilot himself, so I'm pretty sure he knows how does it work. The Storm of War x Wings of Prey debate is pointless. Two different approaches, with different public as well. While one tries to make graphics look only realistic, without making it too fancy, the other introduce a rather darker atmosphere, that gives a sort of dramatic feeling to it, and calls for more action. Would be interest to have both as an option, though. However, I'm not sure if it fits Maddox Games' general idea for Storm of War to have unrealistic eye-candies just because they give a nice movie-style feeling to the whole thing. I won't go any further because this is a thread dedicated to the updates, and not whining and another WoP debate which will end with WoP guys defending it blindly and the rest flaming it completely. Also, people like to point to the devs that 2+2=4 and etc. without even reading the Q&A on the requests thread. Most things people complain and ask about have been explained more than a hundred times by the poor developers. They know how it should look, trust me. Got a bit immersed in the rant and forgot to comment on the update! Ilya, the screenshots are amazing. Nice look from the BR.20 cockpit. The Lorenz looks very nice (curiously, it's different than Team Daidalos one for Il-2). The detail on ships sometimes make me wonder if this is a new Silent Hunter or a flight simulator. Truly amazing. The water looks very nice. Now where's my life-jacket? Now Ilya, let's admit it: MuxaHuk totally stole your thunder this time. And, hell, he should do it more often! Unpolished or anything you want to call it, that's still a piece of art! Very pleasant sensation of being in a smooth level flight... and then jumping to a hardcore roller-coaster. Really, really nice. I can't get tired of seeing that Spitfire cockpit. Absolutely perfect. And yes, unfortunately ( |
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#7
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You really shouldn't act like some kind of expert when you obviously don't know your subject matter. The reflector sight optics are designed to stay put while your head shakes and moves about. Watch this demonstration on youtube if you need proof. I think there are more constructive ways of making your point without resorting to that kind of blunt attack packed full of negativity. That video was a materpiece and it isn't even finished yet. There's just no pleasing some folk. And no, I'm no fanboy...just someone who believes in giving credit where credit is due. Last edited by Sutts; 01-23-2010 at 09:56 PM. |
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#8
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Yeah, Zaelu definitely got his looong analysis of a reflector gunsight dead wrong. And the thing about the shadows, but he went back on that, it seems. But he's not short on self-confidence when it comes to "giving the team advice" so that's excellent!
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#9
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I don´t know which video you watched, but the one I saw -> <- has moving dynamic shadows. For the ´pit shaking: that´s overthinking it. I hear the same argument from people who want to get rid of the headbob in Arma2, and it´s silly. It´s an atmospheric that´s supposed to convey the fact that you´re flying a 1200 hp monster of a plane, and do that so impressively that you forget that you´re actually sitting nice and comfy in front of a computer. The only argument I´d count is that people can get sick from it, so having this scaleable would be sensible. Otherwise, this state of the art, and I can appreciate the effort put into this. Other people have mentioned the collimator sight before, so I won´t go into that. It´s been a functional feature in IL-2 too, so if one has played that they should be familiar with it. For the clouds, I suggest you go back to the video and watch the Video in HD. At around 0:20 you can see the clouds coming into view on the left: notice the soft gradient of colour, as well as how the light plays around the edges. Also, dynamic shadows cast by the clouds onto the sea surface. At 1:11 you can briefly see the brightly lit trim around the clouds edges where the sun his shining down between them. The glare on the sea surface is also (it seems) shaped by the clouds above it. All in all, I´m really impressed by this video, despite the lack of sound and its shortness. Can´t wait to see how everything looks when it has come together: 2009 was a year of gaming disappointments for me, so SoW can only make it better. Cheers |
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#10
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<<The gunsight is slightly shaded/tinted I think, or polarized maybe (I know some aircraft in WWII had polarized gunsights) - so the sky can look darker through them, and reflections are cut from the shine on the sea.>>
Maybe, but the effect flickers on and off, which says to me it's a bug. It's also interesting that clouds disappear under the gun-sight. http://i984.photobucket.com/albums/a...5-01-51-00.jpg http://i984.photobucket.com/albums/a...5-01-52-00.jpg http://i984.photobucket.com/albums/a...5-01-53-00.jpg http://i984.photobucket.com/albums/a...5-01-54-01.jpg Last edited by Romanator21; 01-23-2010 at 11:17 PM. |
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