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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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I meant around 10ft or less behind it in the pit you are aware of it but don't notice it if you know what I mean
Its probably the poor resolution in the Spit vid. |
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#2
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Quote:
Ins |
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#3
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Why does the plane buffeting so much inflight? Because the programmers wanted it to do so at the moment, perhaps to demonstrate that buffeting is working well. It isn't yet a alpha version, so calm down. We shouldn't read too much into it before anybody official tells us why it is like it is. Last edited by Foo'bar; 01-23-2010 at 04:44 PM. |
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#4
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That video looks great! (Spitfire in the Clouds). Despite the nasty artifacting from youtube compression, it looks absolutely teriffic.
Compare it to the british map of Wings of Prey for example. Look near the end where it manuvers a bit and pulls up towards the water where there's tons of sun reflections done very nicely in the water. It's bright, but it's not exagerrated as the Wings of Prey style was. The shadows in the cockpit look very sharp and appear to be complete and covering nicely. The instruments moving looks very nice as well. Note the unstable nature of them when throwing the plane around (I recommend reading how mechanical measurement instruments from the era worked, and still do today to some extent. Fascinatingly simple yet effective). It all looks very, very real to me. Maybe I should look into getting a second 9800GTX+ to be able to run it (SLI.. poor man's upgrade). I also think the colour shade of the water as well as sky in particular looks superbly convincing. Water has some foaming on the top of waves (I know 'perfect' water in IL-2 has much of this as well) which gives some references to gauge your speed/angle compared to more flat lifeless waters. EDIT: Comment on the G-forces and head movement - for being a fixed view mode, I can't imagine what could be done to make it better. I'm not sure in real life how much you can keep your head centered behind the gunsight display, but I doubt you can if you are doing sudden violent moves. The delay/lag simulates a neck pretty well. Last edited by MikkOwl; 01-24-2010 at 11:15 AM. |
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#5
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You are f&%ing kidding me!! What sim is that video? Where did you get it? It looks awesome!. Is it BoP?
I find a hard time to beleive its SoW, not for the graphics, but because i don´t know who are you and your relation to SoW. |
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#6
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if that's supposed to be SoW, then I'm in heat.
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#7
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Well it certainly isn't any version of Wings of Prey that I've seen, pit looks like Storm of War, water looks like Storm of War, cloud looks like Storm of War...
Want, want now. |
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#8
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Fully agree, but a new guy come with this video, and without any clarification about it, make´s me doubt. Maybe i´m just too distrustfull.
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#9
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i am graphics programmer at SoW team we have technical problems with internet connection at work, and i have post this video at home. btw, all team members is reading this forum |
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#10
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I remember my jaw hitting the floor the first time I played IL2 way back in 2004 ( I know I'm quite late to the sim compared to others I've just had to pick my jaw off the floor again. WOW ! Of course this makes it all the harder now to wait for SoW to be released |
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