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Walkthrough Hints and solutions (may contain SPOILERS) |
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#1
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You are correct, Chancellor. Once you go underground, the Shadowhand Claw takes over as your only melee weapon plus your Shadowhand spells, of course. As I remember, there is no "human" ammo in the Vampire World, even when you find human survivors. Consequently, going back to do the early Challenge Rooms becomes a bit of fun rather than useful. You get maximum benefit if you do them as they become available.
I was very happy with the Vampire weapons, though I did hoard rifle ammo so I had a scoped weapon in my armourey. This can be useful if you're not much of a run'n'gunner like me ![]() ![]() I hope you still enjoy the game and good luck with "Serious Uncle Sam" ![]() Cheers Greybeard |
#2
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Thanks AncientMariner.
That's what I figured. When I was working with Gniarf to resolve a previous install problem, I got a look at some of the future levels' LUA scripts and found a level-start function (or something) called "DontSaveWeapons". Included in those lists were items like the Colt, Luger, MK1, Bayonet, Dynamite, Grenade, etc. I figured the purpose of the list was to indicate which weapons would not be left behind for pickup. Since it doesn't look like there's any ammo for the standard weapons, why allow the player to pick up a standard weapon? I miss the bayonet. But now I've got a different type of slashing weapon. |
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