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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Last edited by Tree_UK; 01-16-2010 at 11:24 PM. |
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#2
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by all indications BoB is well on track and will be released in the next few months, if you dont like the previews being posted how about you just piss off and only return in september when it is going to be on the shelves for anybody with half a brain it is obvious oleg is just posting some selected previews of specific items at the moment to keep us informed and start building some expectation in the fan base, but is not showing enough to give a true indication of BoB in all its glory yet so he doesnt give to much away to the competition either (no terrain detail, no final textures and color schemes, only a few selected objects, limited info on dynamic campaign engine...) since we already know 80 or 90% of individual components of the game are finished already (plane and ground models, campaign engine, weather effects, maps...etc) and oleg skips the alpha phase completely by then integrating these nearly finished elements directly into a beta stage product for fine tuning and testing, i would say we are very well on track for having "1000's of people flying BoB by the anniversary of BoB in 2010" as oleg stated himself recently (meaning september 2010 i presume) |
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#3
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on a more joyfull note
redbull air race pilot flies spitfire on the island of white, comparing the performance of both planes http://www.spitfiresociety.com/conte...ersus_MX2.html some nice shots of the spitfire with some very white looking chalk cliffs in the background Last edited by zapatista; 01-17-2010 at 07:45 AM. Reason: minor typo |
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#4
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#5
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and Oleg is holding back on all the great stuff so that the competition wont nick all is work, can I ask what competition we are talking about here? Is it WOP per chance owned by Maddox games?
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#6
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That's rather naive. RoF can be seen as competition and so will any future combat-flight-sim that's released. With the scope Oleg wants to offer with SoW, then even jet sims will be seen as competition.
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#7
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While we are on the DH-82 Tiger Moth:
Norway tried it out with armament!! Here, the machinegun is visible in the front cockpit: ![]() And here is the gun installation: ![]() I'm really not sure but I think this idea was meant for training student pilots in aerial gunnery. I assume the gun is synchronized with the propeller. Skarphol |
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#8
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Wow, the cockpit textures are really impressive. I can almost feel the faded green wood of the cockpit fame. And the chrome of the windshield frame and the leather padding...is magnificent!!!
It dose make me wonder about the sound engine...All these great cockpit graphics really, really make me wonder what we can expect from the sound engine. As we fly around the world (in game) we will see the light reflecting off the chrome and we will see shadows moving across our dashboard, and window frame. And all these "dynamic lighting" tricks help put us into the world of the game. But what about sound? For example; as we sit in the cockpit of the "Tiger moth" and turn our head left and right, the tone and intensity of the wind, engine and flapping cloth will change in relation to our position. All these little changes in tone and intensity will add to "our" perception of our place in the virtual world (cockpit). I have never really heard a truly convincing use of 21st century gaming technology in a flight-sim's sound engine. Their is sooo much that remains to be done...the sound of a shaking and straining (squeaking) air frame as we push the "G's". The change in volume and tone as we move our head around the cockpit. Buffeting wind that mimics the actual "virtual weather front". Or how about the subtle change in our perception of sound as the altitude increases? Please excuse my slightly "off topic" musing's....thanks |
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#9
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Probably a pretty good assumption, or some poor fool drew the short straw with his enemies in the squadron.
Flyingbullseye |
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#10
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Anyway, it would be a nice field mod to have. It would be funny to fly against the Me-262... |
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