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Death to Spies Stealth action. Professional spy working for the Soviet counterintelligence service executes dangerous operations in the heart of German territory.

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  #1  
Old 01-15-2010, 10:24 AM
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Quote:
Originally Posted by Liz Shaw View Post
So, is it possible to expand the SWDs with some kind of program, like the shadvs2txt program
This program called SWD Editor, but only HG has it.

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or are you just cloning past actor references in order to make eg. Luftwaffe mechanics in Lightning (are their Kriegsmarine counterparts in King's Riddle going to make an appearance in Jagdpanther too?) and workers show up, and coming up with an actor reference that fits the SWD, like "Tetk1" or "HotelWaite1"?
Something like that, cloning entities and creating corresponding actors.
BTW, it's not a Luftwaffe/Kriegsmarine mechanic. It's a Heer mechanic and senior mechanic.
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Old 01-15-2010, 10:38 AM
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BTW, it's not a Luftwaffe/Kriegsmarine mechanic. It's a Heer mechanic and senior mechanic.
They're based on mechanics in Lightning, I was wondering if there will be mechanics based on those in King's Riddle.

Anyway, moving on, I want to have two issues sorted out for my next release of the addon:
  • How to prevent Colonel Hudson from using American voice clips without removing him from the delegation list (Dora).
  • How to remove Ivan Melnik's gun from his inventory when he places it on his desk, and how to reconstruct the gun when he picks it back up again (White Head).
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Old 01-15-2010, 02:18 PM
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They're based on mechanics in Lightning, I was wondering if there will be mechanics based on those in King's Riddle.
No sense.

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Anyway, moving on, I want to have two issues sorted out for my next release of the addon
I've never done it, sorry.
Try to find similar actions in the scripts.
Maybe AHO knows?
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Old 01-18-2010, 01:10 AM
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How do you edit or make new SMF files? Whenever you take a German winter soldier's uniform, his head changes to that of the regular soldier.
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Old 01-18-2010, 08:55 AM
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How do you edit or make new SMF files?
I can edit only shadvs-part of smf file using shadvs2txt and txt2shadvs tools.

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Whenever you take a German winter soldier's uniform, his head changes to that of the regular soldier.
What do you mean? It's a bug? Can you provide some screens?
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Old 01-18-2010, 10:30 AM
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Here's what I mean! Note that there's a different face when you remove the winter soldier's uniform.
Attached Images
File Type: jpg shad_18_01_2010_22-24-10_000.JPG (82.0 KB, 5 views)
File Type: jpg shad_18_01_2010_22-24-19_001.JPG (43.0 KB, 4 views)
File Type: jpg shad_18_01_2010_22-24-37_002.JPG (87.6 KB, 4 views)
File Type: jpg shad_18_01_2010_22-24-48_003.JPG (33.8 KB, 4 views)
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  #7  
Old 01-18-2010, 11:09 AM
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Here's what I mean! Note that there's a different face when you remove the winter soldier's uniform.
Thanks. Are you sure that is a MoTmod bug? Can you try to reproduce it in DtS?
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Old 01-18-2010, 10:59 PM
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Maybe AHO knows?
I'm sorry, but I never worked on the MoT engine except the essential files
for localization...
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Old 01-19-2010, 07:57 AM
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I'm sorry, but I never worked on the MoT engine except the essential files for localization...
Liz Shaw's question isn't related to MoT engine. Perhaps you did something like this in DtS?

UPD: I mean question with Ivan Melnik's gun.

Last edited by forlik; 01-19-2010 at 08:30 AM.
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  #10  
Old 01-21-2010, 04:13 AM
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A couple of updates:
  • Ivan Melnik's gun is now a silenced Nagant rather than a silenced Luger.
  • Colonel Hudson no longer uses American voice files.

I'm currently modifying the "female_ger" voice template a little bit. There are some unused files in that set.

EDIT: Uh, forlik, I just noticed this little graphical problem...
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File Type: jpg shad_22_01_2010_13-57-57_000.JPG (118.4 KB, 12 views)

Last edited by Liz Shaw; 01-22-2010 at 02:00 AM.
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