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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 01-12-2010, 07:01 PM
Kernalklink Kernalklink is offline
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Oleg,
I feel that multi-monitor view is more important than anything else in the future. Because the FOV is so small on one screen, having the sides available to simulate our peripheral vision is not only necessary, but is crazy NOT to have it. Nobody in the real world walks around with goggles on and pilots dont fly with their vision limited. This is an ABSOLUTE MUST HAVE for any modern sim. I am sure that you must have this at the top of your priorities. Please tell us that this will be implemented. After I flew in IL2 with three monitors, I could never go back to one again. Being able to see your wingman and enemies attacking from the sides is a HUGE immersion experience and is CRITICAL. This is 2010!!!
Thanks

Last edited by Kernalklink; 01-12-2010 at 07:04 PM.
  #2  
Old 01-12-2010, 07:13 PM
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Igo kyu Igo kyu is offline
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Quote:
Originally Posted by Kernalklink View Post
Nobody in the real world walks around with goggles on
I wear glasses. Anything outside them is out of focus. You learn to turn your head.
  #3  
Old 01-13-2010, 11:42 AM
ECV56_Lancelot ECV56_Lancelot is offline
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Quote:
Originally Posted by Kernalklink View Post
Oleg,
I feel that multi-monitor view is more important than anything else in the future. Because the FOV is so small on one screen, having the sides available to simulate our peripheral vision is not only necessary, but is crazy NOT to have it. Nobody in the real world walks around with goggles on and pilots dont fly with their vision limited. This is an ABSOLUTE MUST HAVE for any modern sim. I am sure that you must have this at the top of your priorities. Please tell us that this will be implemented. After I flew in IL2 with three monitors, I could never go back to one again. Being able to see your wingman and enemies attacking from the sides is a HUGE immersion experience and is CRITICAL. This is 2010!!!
Thanks
Multi monitor suport its already implemented. Oleg already stated it answering the same question on one of the friday updates.
You will have to look for which friday update was if you want to see it, because i don´t remember
  #4  
Old 01-15-2010, 03:29 AM
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zakkandrachoff zakkandrachoff is offline
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i hope see some nice SOW video
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Old 01-15-2010, 09:32 AM
virre89 virre89 is offline
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i hope see some nice SOW video
Would be sweet with a trailer or something, after all its scheduled for this year.
  #6  
Old 01-15-2010, 11:52 AM
JG27_PapaFly JG27_PapaFly is offline
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Hi Oleg, i have 2 questions:

1) How will level-bombing be implemented in SOW?

IL2 makes levelbombing very easy: there is no wind, and temperature and air density profiles don't change on a map, so we can strike point targets from 4000m to 8000m with extreme accuracy (e.g. kill a single tank with SC500 from 4000m). This - although not realistic - makes levelbombing very attractive and useful in online campaigns like AW2.
If we would have truly realistic bombing in SOW, bombruns with 1-4 planes would be quite useless, and people would loose motivation.
Will there be the possibility to level the bombsight? In IL2, any change in plane loadout or elevator trim will influence the aiming point.

2) Will there be a reconnaissance feature? This would be very useful for online campaigns. We're currently "simulating" a reconnaissance photo by turning our smoke on/off when over the target area. Taking a real picture would be great.

SOW looks great so far, looking forward to the release! S!
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Old 01-15-2010, 12:08 PM
ECV56_Guevara ECV56_Guevara is offline
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Quote:
Originally Posted by JG27_PapaFly View Post
Hi Oleg, i have 2 questions:

1) How will level-bombing be implemented in SOW?

IL2 makes levelbombing very easy: there is no wind, and temperature and air density profiles don't change on a map, so we can strike point targets from 4000m to 8000m with extreme accuracy (e.g. kill a single tank with SC500 from 4000m). This - although not realistic - makes levelbombing very attractive and useful in online campaigns like AW2.
If we would have truly realistic bombing in SOW, bombruns with 1-4 planes would be quite useless, and people would loose motivation.
Will there be the possibility to level the bombsight? In IL2, any change in plane loadout or elevator trim will influence the aiming point.

2) Will there be a reconnaissance feature? This would be very useful for online campaigns. We're currently "simulating" a reconnaissance photo by turning our smoke on/off when over the target area. Taking a real picture would be great.

SOW looks great so far, looking forward to the release! S!

Excelent questions/sugestions!
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  #8  
Old 01-15-2010, 12:59 PM
76.IAP-Blackbird 76.IAP-Blackbird is offline
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Is Oleg on vacation?! Will there be some friday updates?

best regards

Martin
  #9  
Old 01-22-2010, 12:48 AM
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Xilon_x Xilon_x is offline
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Dear Oleg Maddox in a war there are basic things like:
the amount 'means
money and resources.
the amount 'of fuel.
the number of men and morale.
in IL-2 are the foundations that have a quantity 'unlimited air
in IL-2 are the bases with Angar and tanks of fuel and fuel tanks unusable
in IL-2 lacks the aerial refueling area and repair aircraft.
in IL-2 if you land an aircraft by damaged after you have the chance 'to predict a new one without problem.
in IL-2 one when you eject from a plane you do not have the chance 'to reach the base on foot or by half.
in IL-2 does not exist reconnaissance and then followed by a study for a tactical surprise attack.
  #10  
Old 01-22-2010, 03:05 AM
Skoshi Tiger Skoshi Tiger is offline
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As I see it, photo recon would be easy in a multi crew aircraft. Just make a crew station (like the bomb sight position) that lets you see through the camera viewport. For the single crew fighters these were fixed and the poor old pilot didn't get a chance to see what he would be taking a picture of, just get into the right position and hit the shutter release.

But that leads us to the problem of ground detail. For Photo recon to be useful we need enough ground and object detail to make the photo's useful.

Then it becomes a skilled task to interpret the photo's to make uses tactical decisions and attack plans. ie Hit the parked planes and it removes planes from the line up when a player respawns. Hit the fuel dumps and it reduces how much fuel is availiable. Hit the maintenance facilities and damaged planes can't be repaired for further missions.

It would be fantastic to be involved in a simulated environment like that.

I also think it would be cool to have a "fighter control" table where a non combatant player could plot the positions of their own side, and have the radar contacts of the enemy also displayed. They could act as controller (for want of a better word) that would co-ordinate their own sides aircraft and vector their fighters onto the enemy aircraft. I'm sure there would be enough players that would want to take on this role. From my experience it's the squadrons that are acting as teams that have most success, this would give them a way of co-ordinating there efforts. (of course getting enough of the rogue wolf lone fighters to follow the instructions would be quite a task but that's what court martials are for!!!! ) If nothing else it might remove some of the problems of of 5+ aircraft shoulder shooting a lone e/a while a squadron of them are a few miles away shooting up the ground objectives!

cheers

Last edited by Skoshi Tiger; 01-22-2010 at 09:01 AM.
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