![]() |
|
|||||||
| IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
It's been that way for me the past 15 years, absolutely no flat 3D games. IL2 was an OpenGL game but was supported by Nvidia S3D driver up to its sudden 2006 abandonment. When Nvidia 3D Vision became available at the beginning of 2009, its stereoscopy driver no longer supports OpenGL games and because of that until now I still haven't pulled it off the shelf (its DirectX version was not enabled for S-3D either, probably by developer.)
The way things go, S-3D is the 'future' of gaming, 1C should have a longer term vision for their business and incorporate S-3D compatibility with all their future games, starting with this title - to not missing the train. Last edited by distant; 01-12-2010 at 04:59 AM. |
|
#2
|
|||
|
|||
|
I agree! Stereoscopic 3D support is my biggest wish for SOW. Might still buy it without,... but unlikely to play it nearly as much.
IL2 was awesome until compatability with NVidia stero drivers fell apart von_R |
|
#3
|
|||
|
|||
|
Heh, suckers.
Storm of War is supposed to use DX11 from what I recall reading before. Dx9 was the simplest rendering method they had, which is the one that has been used in many of the screenshots. I think what I want the most, support wise, is proper force feedback. The one used in IL-2 is very crude compared to what is possible. FF is the most immersive thing they can add, I think. Actual physical sensations from the control column. |
|
#4
|
|||
|
|||
|
DirectX 9 & 10 will work if there aren't objects at wrong depths (ie. common objects @ wrong depth are 3D clouds and ground objects.)
The latest game/sim Wings of Prey has its 3D clouds at wrong depth thus ruinning the S3D graphic badly, I had to shelve it right after having bought it on Steam. Hopefully SOW BOB will work in S-3D right away on release without the same problem. Last edited by distant; 01-12-2010 at 08:42 PM. |
|
#5
|
|||
|
|||
|
Yes, if done properly 3d would add hugely to the experience of playing this game. If it was I would probably splash out for a 3d system just to play it this way.
Those who already have 3d systems, how well do they work with other flight simluators? |
|
#6
|
|||
|
|||
|
One problem I have seen in flight sims is that the scenery is often rendered first, then the cockpit is rendered on top of it in a different coordinate system. So with a naive stereo driver that simply offsets the viewpoint, the relative sizes of the cockpit and surrounding world is completely wrong.
I could be wrong, but I would expect that the game needs to be aware of the stereo view to solve this problem... |
|
#7
|
|||
|
|||
|
3d gamers are an infinitesimally small percentage of the market.
I seriously doubt Oleg is going to bother (at least at the start) to make the sim for such a small niche sector. Perhaps later but even then I tend to doubt it ........ not worth the coding time. |
|
#8
|
|||
|
|||
|
I agree that there's some disconnect between the cockpit view and the outside view of most flightsims/racing games in the past, except for the beautifully designed Jane's WW2 fighter that worked wonderfully with S-3D in both views IIRC.
iZ3D stereoscopy driver handles this problem by having convergence user presets that users can switch between views. Nvidia, on the other hand, is much too slow to catch on and even now, more than 10 years later, still doesn't have this capability. And of course if the game designers are aware of S-3D compatibility, this problem will probably easily avoided as well. Quote:
Last edited by distant; 01-15-2010 at 08:49 PM. |
|
#9
|
|||
|
|||
|
It works very well, the immersive feeling is incredible.
If you saw Avatar the movie, amplify that immersive feel 10X then you start to have a feel for the games in S-3D. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|