Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > NecroVisioN > Technical issues

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
  #13  
Old 01-11-2010, 07:28 PM
Gniarf Gniarf is offline
Approved Member
 
Join Date: Mar 2009
Posts: 177
Default

Quote:
Originally Posted by Chancellor23 View Post
I extracted the contents of Levels.pak and have access to Level_03_The_Hill.lua. I have some questions about this process: Do I have to extract all of the files in Levels.pak and put them into \NecroVisioN\Data\levels\ (and delete the levels.pak file)? Or can I extract only Level_03_The_Hill.lua and put it into \NecroVisioN\Data\levels\Level_03_The_Hill\?
You do NOT need top extract all the files from levels.pak. You can extract only some files (in \NecroVisioN\Data\[pakfile name]\[appropriate subdir]), modify them, keep levels.pak and the game will use the modified files.
Personally I prefer extracting all files and deleting the .pak because:
1-either the game uses my modified files or it crashes
2-no archives to uncompress -> faster loading times.

note: for subtitles.pak, "pakfile name" should be "Movies".

Quote:
Originally Posted by Chancellor23 View Post
The Game.CachedWeapons table contains the weapons that will be available during the level. I see you replaced the Gew98 with the SMLE.
Ugggh! Sorry, I was probably too tired back then and didn't modify the right entry, I should instead have replaced Gew98 by SMLE in the Game.PlayerEnabledWeapons array.
Quote:
Originally Posted by Chancellor23 View Post
The self:StartWithWeapon object needs to change from “Gew98” to “SMLE”.
It's not an object but a funtion call, but that's just a detail.
Quote:
Originally Posted by Chancellor23 View Post
I don’t know at this point, if I need to swap the ammo to the SMLE or if the SMLE shares the Gew98 ammo, like the Luger shares the Colt ammo.
Ammo is shared(as far as I remember).

Quote:
Originally Posted by Chancellor23 View Post
These modifications still didn’t work.
WTF²? The files are probably in the wrong directory or not named properly; it should be NecroVisioN\Data\levels\Level_03_The_Hill\Level_03 _The_Hill.lua .Try extracting all the content of levels.pak and renaming the archive to levels.bak; if the game crashs then the files aren't extracted correctly (that dual directory issue again? No wait, we already did the empty loader.lua experiment, so we know the correct subdir).

Quote:
Originally Posted by Chancellor23 View Post
The fact that the SMLE was not cached for Chapter 3 implies that it doesn’t appear in this level. [all and the stuff until the end]
1-You know when you use the nvnweapons code you get all weapons, but not all weapons are cached, yet you can still use them.
2-I once made a mod that removed all forms of caching (AFAIK), it was supposed to reduce loading times. I think it did indeed, but there was some lag each time we brought up a weapon for the first time (because the game had to load the weapon on the fly).

In short: you don't have to bother about caching to use a weapon.
Reply With Quote
 

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:24 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.