Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: Armored Princess

King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

Reply
 
Thread Tools Display Modes
  #1  
Old 01-08-2010, 09:49 PM
RYTEDR RYTEDR is offline
Approved Member
 
Join Date: Sep 2009
Posts: 36
Default

Quote:
Originally Posted by Elwin View Post
very nice find, what is the file which in it is written?
You can find the info on the companions at sessions/items_pack/localization/eng/eng_items

Scroll to the very bottom and you'll find it.

For the units it's in sessions/items_pack/new_items/items. You'll have to scroll around in it to find, I'm afraid. They're all over the place.

EDIT: Oh, and I encourage people to go and search themselves if they'd like to. I didn't start noticing these until I was a good ways into the documents, so I could've missed a bit of goodies. Lovin' the support KB is getting! I was praying new content would continue rolling in.

Last edited by RYTEDR; 01-08-2010 at 09:56 PM.
Reply With Quote
  #2  
Old 01-08-2010, 10:32 PM
RYTEDR RYTEDR is offline
Approved Member
 
Join Date: Sep 2009
Posts: 36
Default

Sorry for the double post, but I think I found some more info on some new content:

chat_system_841965711_switch_0_header_13=^?^Take care of your mages around these grim fellows! During the times of the War of the Mages, battle mages were sent to other lands to hunt witches of great power.<br>These hunters are well protected from spells, and it is difficult indeed for any mage to stand against them. But on the other hand, they are hardly threatening when confronted by ordinary warriors.

Witch Hunters, no doubt. So THAT'S what they are. Anti-caster units...awesome!

chat_system_841965711_switch_0_header_14=^?^My goodness, I can scarcely believe it – fauns! The most evil and unpleasant creatures in all the forest. Do not let them lull your soldiers to sleep, and if by chance one suddenly drops off, then by all means awaken him immediately! Otherwise the fauns will work their nightmares on them, and poof! -- your troop is lost. But there is one good thing about them – they die quickly.

Annnd the satyrs. Weak, sleep-inducing nightmare-causing troops. They sound fun.

Last edited by RYTEDR; 01-09-2010 at 01:45 AM.
Reply With Quote
  #3  
Old 01-10-2010, 11:49 AM
Sammich Sammich is offline
Registered Member
 
Join Date: Jan 2010
Location: ... under your bed pl0xkthx.
Posts: 1
Default

Quote:
Originally Posted by RYTEDR View Post
Sorry for the double post, but I think I found some more info on some new content:

chat_system_841965711_switch_0_header_13=^?^Take care of your mages around these grim fellows! During the times of the War of the Mages, battle mages were sent to other lands to hunt witches of great power.<br>These hunters are well protected from spells, and it is difficult indeed for any mage to stand against them. But on the other hand, they are hardly threatening when confronted by ordinary warriors.

Witch Hunters, no doubt. So THAT'S what they are. Anti-caster units...awesome!

chat_system_841965711_switch_0_header_14=^?^My goodness, I can scarcely believe it – fauns! The most evil and unpleasant creatures in all the forest. Do not let them lull your soldiers to sleep, and if by chance one suddenly drops off, then by all means awaken him immediately! Otherwise the fauns will work their nightmares on them, and poof! -- your troop is lost. But there is one good thing about them – they die quickly.

Annnd the satyrs. Weak, sleep-inducing nightmare-causing troops. They sound fun.
Oh wow Ranny, this is a great discovery, I love it all! NOW we can speculate this over a warm cup of coffee together, bahaha... By the way, I JOINED. WOO. You bugger! <3 Why couldn't you just tell me instead of showing off your awesomness on some forum?! XDD
Reply With Quote
  #4  
Old 01-10-2010, 12:33 PM
RYTEDR RYTEDR is offline
Approved Member
 
Join Date: Sep 2009
Posts: 36
Default

Quote:
Originally Posted by Sammich View Post
Oh wow Ranny, this is a great discovery, I love it all! NOW we can speculate this over a warm cup of coffee together, bahaha... By the way, I JOINED. WOO. You bugger! <3 Why couldn't you just tell me instead of showing off your awesomness on some forum?! XDD

Sounds good, babe. Thanks for the shameless bumpage as well. <3 And I wanted you to join because it's oh so lonely without you, so I needed SOMETHING to lure you here.
Reply With Quote
  #5  
Old 01-11-2010, 04:13 PM
Direwolf Direwolf is offline
Approved Member
 
Join Date: Sep 2008
Posts: 80
Default

Alright you two....get a room already

Seriously, good job m8...very interesting info...if only we could get someone from 1c to comment.

cheers,
DW
Reply With Quote
  #6  
Old 01-13-2010, 01:23 AM
RYTEDR RYTEDR is offline
Approved Member
 
Join Date: Sep 2009
Posts: 36
Default

Oh c'mon Direwolf, let me have some fun in my own thread, will ya'?

Anyhow, although this is slightly different, I found THIS while examining some of the old unit files. Just some talents that never appeared in the game that might in the future, I suppose:

Hidden elf talent(?), this was also not located in the hunter's file. Only elf:

aiming {
class=spell
picture=BA1_Aiming_
picture_small=BA1_Aiming_small.png
hinthead=special_aiming_head
hint=special_aiming_hint
spell=special_aiming
moves=1


No idea what this could be...

Ancient Ent talent:

}
}
rooted {
class=scripted
moves=1
script_attack=special_rooted
script_calccells=
attack_cursor=magicstick
picture=BA1_Change_
picture_small=BA1_Change_small.png
hinthead=special_change_head
hint=special_change_hint
custom_params {
HP=100
duration=10
}
}
digout {
class=scripted
moves=1
script_attack=special_digout
script_calccells=
attack_cursor=magicstick
picture=BA1_Change_
picture_small=BA1_Change_small.png
hinthead=special_change_head
hint=


If I had to guess, this roots the ancient ent in place for the maximum of 10 turns and doubles the ent's health while rooted. Fits well with it's uber-tank qualities.

Dunno. Just a bunch of interesting things hidden in these source files.

Last edited by RYTEDR; 01-13-2010 at 01:25 AM.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 07:54 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.