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King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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#1
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You can find the info on the companions at sessions/items_pack/localization/eng/eng_items
Scroll to the very bottom and you'll find it. For the units it's in sessions/items_pack/new_items/items. You'll have to scroll around in it to find, I'm afraid. They're all over the place. EDIT: Oh, and I encourage people to go and search themselves if they'd like to. ![]() Last edited by RYTEDR; 01-08-2010 at 09:56 PM. |
#2
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Sorry for the double post, but I think I found some more info on some new content:
chat_system_841965711_switch_0_header_13=^?^Take care of your mages around these grim fellows! During the times of the War of the Mages, battle mages were sent to other lands to hunt witches of great power.<br>These hunters are well protected from spells, and it is difficult indeed for any mage to stand against them. But on the other hand, they are hardly threatening when confronted by ordinary warriors. Witch Hunters, no doubt. So THAT'S what they are. Anti-caster units...awesome! chat_system_841965711_switch_0_header_14=^?^My goodness, I can scarcely believe it – fauns! The most evil and unpleasant creatures in all the forest. Do not let them lull your soldiers to sleep, and if by chance one suddenly drops off, then by all means awaken him immediately! Otherwise the fauns will work their nightmares on them, and poof! -- your troop is lost. But there is one good thing about them – they die quickly. Annnd the satyrs. Weak, sleep-inducing nightmare-causing troops. They sound fun. Last edited by RYTEDR; 01-09-2010 at 01:45 AM. |
#3
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#4
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Sounds good, babe. Thanks for the shameless bumpage as well. ![]() ![]() |
#5
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Alright you two....get a room already
![]() Seriously, good job m8...very interesting info...if only we could get someone from 1c to comment. cheers, DW |
#6
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Oh c'mon Direwolf, let me have some fun in my own thread, will ya'?
![]() Anyhow, although this is slightly different, I found THIS while examining some of the old unit files. Just some talents that never appeared in the game that might in the future, I suppose: Hidden elf talent(?), this was also not located in the hunter's file. Only elf: aiming { class=spell picture=BA1_Aiming_ picture_small=BA1_Aiming_small.png hinthead=special_aiming_head hint=special_aiming_hint spell=special_aiming moves=1 No idea what this could be... Ancient Ent talent: } } rooted { class=scripted moves=1 script_attack=special_rooted script_calccells= attack_cursor=magicstick picture=BA1_Change_ picture_small=BA1_Change_small.png hinthead=special_change_head hint=special_change_hint custom_params { HP=100 duration=10 } } digout { class=scripted moves=1 script_attack=special_digout script_calccells= attack_cursor=magicstick picture=BA1_Change_ picture_small=BA1_Change_small.png hinthead=special_change_head hint= If I had to guess, this roots the ancient ent in place for the maximum of 10 turns and doubles the ent's health while rooted. Fits well with it's uber-tank qualities. Dunno. Just a bunch of interesting things hidden in these source files. ![]() Last edited by RYTEDR; 01-13-2010 at 01:25 AM. |
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