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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Yeah I'm a little nervous about SOW and what I'm going to be able to get with it on my PC. I just built this PC a couple of months ago and I don't plan on building another one for a couple of years. I haven't overclocked anything yet so we'll just see when SOW finally gets here. I will be Bummed if I can't run it at pretty high settings.
I'm running ROF at all Max settings so I'm keeping my fingers crossed with Dreams of SOW. Processor: AMD Phenom II X4 940 Black edition 3.00ghz Ram 4 GB Mobo: ASUS M3N72-D Nividia 750a sli Graphic card : GIGABYTE GV-N26SO-896I GeForce GTX 260 Super Overclock 896MB 448-bit GDDR3 Core Clock 680MHz Shader Clock 1500MHz Memory Clock 2500MHz OS :Windows 7 Ultimate 64bit |
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#2
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S!
SoW will require a very high end machine to run all the bells and whistles. AS you have read, DirectX 11 can use CPU to calculate those gfx gimmicks the GPU does not support. And we know that the FM/DM/AI are already calculated by the CPU so this is only extra stress to it thus lowering performance. SoW will be way more complicated and will require a lot of horsepower, but that is the price to pay for more fidelity and all that It is surprising how well IL2 engine still holds on after 10 years. Modified in RoF and WoP and see what you get! Totally new effects, smoother gameplay etc. Just a wet dream that the code improvements could be brought to IL2, especially how it handles big cities etc. In WoP Berlin map with tons of buildings did not slow down my rig at all with all maxed out in 1920x1200! In IL2 the same would just make my rig do the slide show Intel i7 920 CPU Intel DX58SO motherboard + HD Audio enabled XFX 5870HD 1Gb graphics card 24" BenQ 16:10 screen Windows 7 64-bit (home premium) etc yadda yadda |
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#3
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Ok so full real sims do not gather the kiddies and relaxed players that form the masses and bring in the dollars.
So what, that does not mean that we need to take a step BACK realism/simulation wise in flight sims. Why cant WoP have a full real settings and a relaxed settings, thus catering to the needs of both parties. Though this would have to include missions from take off to landing. I am tired of seeing many things take a step back because it does not cater to the masses, look at how the trend in TV and entertainment is to dumb everything down to satisfy everyone. As for myself I wont support WoP in any way as a serious simmer, I would say it is a great sim for relaxed players, but I do not want that to be the trend that simulations follow. I would rather have people like myself who get shot down a lot in a fighter in full real mp IL-2, stick with it vs jumping ship to something easier and more accessible but hey that's me just being selfish. I guess I am happy for people that are enjoying it, but many here probably have very different views of the differences of what makes an acceptable Simulation. Ill always hold out for the most realistic thing. Dont let IL-2 go the way of Papyrus's Nascar series, Falcon 4.0 , Baldurs Gate. (Thank god we are getting SH5) I am so narrowminded I think I might get some type of "ANTI-Console Gamer" bumpersticker, lol (JK) |
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#4
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Darn it ! I so wanted to call my self a Serious Simmer ! Where is my Lolly pop and cookies ! I don't want to cry myself to sleep ! LOL Sorry man, all in good fun I just found that kind of funny. I'm more concerned with games not using dedicated servers then anything else. I campaign against that with everything I have in me ! Thanks for the post , Desode |
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#5
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Privet Oleg,
First, thank you a lot for all the good time I spent playing IL2. Like some simmers in this forum, I tested the demo version of WoP, and I was really impressed by the detailed graphics of this game, especially during overflights near cities or coasts However I would not say that this game is a real flight simulator,like IL2. I would say it is between an arcade game and a real flight sim. But Oleg, please, give us more item on the future bob that should come out this year. The little movie file you posted, is better than nothing, but a beta version of BoB would be a sacred gift for all fans of il2 who are waiting bob as the messiah. Anyway, Oleg, I really hope that BoB will be released this year and that it will be as successful as its predecessor IL2 because of its graphic qualities and characteristics unique to real flight simulator. Bonne année 2010 et meilleurs voeux С новым 2010 годом и наилучшие пожелания |
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#6
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S!
Hard core simmer or not, there are several things in WoP and RoF that clearly show how much IL2 engine can be improved with new code without a totally new GFX engine. IL2 original engine is like 10 years old now and there has not been any major updates in the code even hardware has improved since release. WoP and RoF take advantage of this and it shows with far better performance in certain conditions, like over cities and with lot of fire/smoke and other action around. If these new code improvements could be brought to IL2 then it's life could be extended a lot longer for those who do not have the money to upgrade for SoW. Because the truth is that you will not run SoW at maximum settings and get smooth game play with most of the "regular" hardware people have these days. The majority still run "normal" machines, not these overclocked high eng beasts. These geeks are a minority or most of them play FPS games mostly. |
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#7
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You seem surprised that there was no effort to bring these 2009 technologies to IL2...the answer is simple: it is possible, you "just" have to rewrite entirely the Il2 code! As it happens this exercise is taking place just now under the secret code name SoW-BoB... From another standpoint, do you really believe it would be financially wise from 1C and MG to try keeping afloat technology-wise an engine as "limited" as Il2? Expectations have leap-frogged several times since Il2 was published; it is unfortunate that so many people will not purchase SoW...according to you, that is! I had the impression that Oleg's team did know one or two things about performance scaling... I guess you will purchase it at first sight, like the rest of us.... JV |
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#8
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WOP does a excellent job combining the detail they do have in a very playable frame rate without those ugly LOD pop up buildings etc. Although WOP did this with very small maps. This will be SOW biggest challenge getting much larger maps with far more detailed objects to work with playable frame rates with no pop ups. This will be quite the feat if they pull it off. The IL-2 engine is ten years and old and its long past time for the immergence of a new more expandable game engine. |
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