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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

 
 
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Old 01-01-2010, 10:58 AM
kozzm0 kozzm0 is offline
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Quote:
Originally Posted by Robotic Pope View Post
http://www.wwiiaircraftperformance.o...hurri-turn.pdf

In section 4 the test pilot tried using 10 degrees flap to improve the turn in a Me109, it didn't work. Also he found the slots/slats to be a disadvantage in a tight turn as they would open unevenly at high G's and cause one wing to stall.
"little if any effect" they said. Combat flaps weren't too effective at getting degrees/s at maneuvering speeds. But they are good for reducing the lower bound of maneuvering speed, which reduces minimum radius. Not usually an advantage, but it can be the deciding factor at the end of a fight. If a fight gets to low radius and low speed, it's also at low g's, if they're low enough for the slats to work, then there are situations where low radius can beat higher turn rate. Like low-level flat scissors.

In Targetware I think they help the 109f at strafing runs which is a better use for them. Not so great for combat but maybe for attack.

also that was a British pilot, the Germans probably knew a few tricks for flying them better

About the piston engine planes, I never really noticed but they do all seem to be pretty much the same, except maybe the fast 109's like K, but maybe that's cause of its top speed. I have noticed that when I try to disengage from a hurricane with a faster piston plane, like a yak-3, the hurricane has an unfair way of keeping pace. In fact I've never exceeded 700kph in level flight in a yak 3, they could do it in real life

Last edited by kozzm0; 01-01-2010 at 11:27 AM.
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