![]() |
|
|||||||
| IL-2 Sturmovik The famous combat flight simulator. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
40K feet...over 7 miles. Isn't that the distance to the visible horizon at sea level? I'm just saying that 40K feet is a long long way
|
|
#2
|
|||
|
|||
|
S!
Lot of factors to take in account there. Lighting, clouds, haze, plane size and attitude, color etc. What we lack in games is a realistic way of model reflections from canopies as of one way to spot a plane farther away or against the ground. What accounts tell the USAF bomber and fighter streams were not hard to spot, sheer numbers clouded the sky |
|
#3
|
|||
|
|||
|
Quote:
http://en.wikipedia.org/wiki/Horizon |
|
#4
|
|||
|
|||
|
I don't know about distance as much as I'd like to be able to pick out the enemy from above looking down. I constantly am losing the little 2pixels when I'm in furrballs. The ground color changes often make it very difficult to pick out the enemy.
You sure can't kill the enemy from 40K with IL2 weapons. So, I can't imagine why greater distance views help that much. We don't have 3d visuals, nor do we have good light reflection views. Improvements in light reflection and color renders would probably make a better improvement for air combat. |
![]() |
| Thread Tools | |
| Display Modes | |
|
|