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IL-2 Sturmovik The famous combat flight simulator.

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Old 12-27-2009, 09:29 AM
zaelu zaelu is offline
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I just remembered... IL-2 prior to 4.0 wasn't that "sim" isn't it? WoP has apparently the 4.0 FM in it.... like the torque etc. Remember when 4.0 came out and all the planes suddenly started to desperately need rudder pedals? C'mon... you must remember .

For people calling WoP just an arcade I dare them to try the demo with full sim settings and then play "IL-2 Sturmovik" demo which was a sim from the start and make a comparison.

Just don't mind the joke/mistake that flaps toggle is called "simulation" but flaps up and down aren't although they do are more realistically simulated. Example... toggle flaps (which is called simulation) gives you in a dive nice convenient combat flaps on Spitfire or landing flaps if you land or take off flaps if you take off as opposed with "non simulation" flaps up/down that has only raised and landing in the same Spitfire and guarantees jamming in a fast dive. I must say too that the dives near ground are adrenaline rush in this game... boy the sounds and the shakes!

Don't mind the AI that is a bit retarded but at least has numbers.

Also be tolerant to the lack of many features that adds complexity to IL-2 1946 but not necessarily simulation of real thing. Like: open/close canopies at 400km/h, locking the tail wheel just to get yourself in the woods, CEM that gives no real trouble for planes not too automatic, nice variety of bombs but with effects far off reality such 1000kg near tank and no scratch, bombers with nice bombsights but with bombs falling the same and with disregard to weather etc, gunners that are all Zaitsevs, bridges that can be distroyed with 60 kilos bombs and trains that go boom from few MG's rounds, G forces modeled the same for each plane as long it has a human piloting it, fuel distributed in one big single tank, unrealistic airfields, unrealistic AI view, unrealistic clouds flying (heck, only with 6DoF mod on you can get yourself really shake in the clouds), unrealistic guns shooting at any Gs, big maps with schematic cities that nobody can or want to fly over... etc etc etc... I let you continue...

Sure you will think... but the 1946 game is old has limitations... of course. that was my point to show how relative the thing is. I just pointed many things that are modeled in 1946 but they just give the impression they are simulating something realistically ... like in RPGs where you simulated an armor by some general points. Is still a simulation but... very crude.

So... is Christmas holidays... maybe you have more time... try the demo... have a bit of fun.


Joke aside... I think SoW will look even better than WoP cause Oleg stated he will use DirectX although he was saying till recently (I think) that the game is still OpenGl... I guess he changed the engine and I wouldn't be very surprised to see Dagor Engine 4.0 powering SoW.


Finally do remember that Oleg Maddox is in the WoP game credits! I mean... WoP is not quite the competition... you know... is like calling Honda: "Hey Honda, watch out for Lexus! Boo!"

I still hate that blinding bloom... I find it arcade-ish... but, that P-51 looks criminal... minus the rockets

Last edited by zaelu; 12-27-2009 at 09:33 AM.
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Old 12-27-2009, 09:59 AM
6S.Manu 6S.Manu is offline
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This is a good post from the game's official board:
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The dev's have already said that this game isnt going to be as super realistic like IL2. IMHO its far from ace combat style aircade for sure. The FM in this game isnt as historically accurate as IL2... the characteristics of the plane are definately there, but things like climb rates and acceleration is just higher than normal.

In fact in simulation mode its really not that bad at all (difference between sim and the rest of the modes is like night and day), you have to manage your radiator, flip on superchargers at alt, watch your gauges and you have no hud or target diamonds nor can you view outside the plane. you still have to lead targets while shooting but its just been made more forgiving. the other modes let my non-flight sim friends jump on andcan actually play the game competitively with me.. now they are enticed into learning a bit more, so thats helping lead more people into flight sims. Not many play flight sims these days, lets be honest our community is very small and aging.

long story short, dont play this game expecting IL2.. play it expecting an arcade game that looks like SoW:BoB and flip it into simulator mode... it definately lives up to its design goal of being "fun". When i'm itching for that realistic carrier landing in my F4u, i can always fire up my modded il2. the graphics in this thing is a dream, gotta get used to it for SoW:BoB if you're fixed on only playing extremely realistic sims, then definately this isnt your cup of tea.
One of my former squadmates tested the beta... he's enthusiastic for all the visual effects (ground and inflight effect like the oil trails who soils your canopy) but he's a little concerned by the fact he can (could?) do candle at cruise speed to gain 2,5km of altitude...

Personally I search for flight model accuracy, and by now WoP can't give it to me.
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A whole generation of pilots learned to treasure the Spitfire for its delightful response to aerobatic manoeuvres and its handiness as a dogfighter. Iit is odd that they had continued to esteem these qualities over those of other fighters in spite of the fact that they were of only secondary importance tactically.Thus it is doubly ironic that the Spitfire’s reputation would habitually be established by reference to archaic, non-tactical criteria.
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