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Tips and Hints Different solutions, tips and hints.

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  #1  
Old 12-23-2009, 07:52 PM
Lord Ludwig Lord Ludwig is offline
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Dear "goodplayer" I guess rancor26's answer is more than accurate. Indeed it's simple, you just have to add the - dev line out of the quotes.

As for the final battle on impossible... sorry guys but I don't get it. I restored an old save, replayed the last two islands, this time I got distortion to 3/3 and used the inquisitor's blade instead of selling it. I played the final battles a lot more carefully than before and indeed spawning paladin phantoms opens up whole new strategies. Indeed using the singing dagger K'Tahu went down a lot easier (he still wiped out 4/5 of my army but at least after 12 rounds he was taken care of and I could start resurrecting). But Baal...

This time I had 190 paladins, 279 black knights, 300+ inquisitors, 800+ priests and 109 royal griffins. I used stone skin and phantom as advised. Result? on round 25 I was left with 100 paladins against 2 stacks of archdemons, several of executioners and imps, and Baal was "down" at 140,000 health...

I repeat, I DO believe the AP champs like dobrev do it on impossible with 0 losses, but I feel like an amateur card&coin trick practitioner trying to emulate David Copperfield.

I'll be away next week, but I think I am giving up anyway. Maybe I'll try as warrior, but beating Baal on impossible as mage just seems... well, impossible, at least for me.
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  #2  
Old 12-23-2009, 07:55 PM
Elwin Elwin is offline
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Well i just did it with paladin with only black knights with no problems ^^. If u have black knights, black helemt and staff of acolyty necromancer helps realy to get much numbers. I had 400 with my paladin and this 2 items.
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  #3  
Old 12-23-2009, 10:48 PM
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Zhuangzi Zhuangzi is offline
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Quote:
Originally Posted by Lord Ludwig View Post
Dear "goodplayer" I guess rancor26's answer is more than accurate. Indeed it's simple, you just have to add the - dev line out of the quotes.

As for the final battle on impossible... sorry guys but I don't get it. I restored an old save, replayed the last two islands, this time I got distortion to 3/3 and used the inquisitor's blade instead of selling it. I played the final battles a lot more carefully than before and indeed spawning paladin phantoms opens up whole new strategies. Indeed using the singing dagger K'Tahu went down a lot easier (he still wiped out 4/5 of my army but at least after 12 rounds he was taken care of and I could start resurrecting). But Baal...

This time I had 190 paladins, 279 black knights, 300+ inquisitors, 800+ priests and 109 royal griffins. I used stone skin and phantom as advised. Result? on round 25 I was left with 100 paladins against 2 stacks of archdemons, several of executioners and imps, and Baal was "down" at 140,000 health...

I repeat, I DO believe the AP champs like dobrev do it on impossible with 0 losses, but I feel like an amateur card&coin trick practitioner trying to emulate David Copperfield.

I'll be away next week, but I think I am giving up anyway. Maybe I'll try as warrior, but beating Baal on impossible as mage just seems... well, impossible, at least for me.
Okay, I know you said you're giving up but I literally just completed my Impossible Mage game and I'm sure I can help. You said you had over 70 intellect? That's fantastic, mine was 60. I used Geyser when Baal summoned units, but you could live without it.

I didn't use any direct damage spells on Baal except Geyser which is mostly for the other units. It's true that you don't do more than 4-5k damage on a hit. The keys IMO are not only Stoneskin, which is essential, but also the Archmage's Magic Shield and Divine Armor, which Bill Gilbert will cast on your units too. A unit with all three of these buffs will only take about 200 damage on a hit from Baal.

Bill Gilbert's units won't last long, and what you need is Knights, Paladins and Horsemen hitting Baal every turn (i.e. in different rows). All will have Stoneskin, and you'll be rotating them through Divine Armor and Magic Shield where you can. So you'll do about 15,000 damage to Baal each turn. In my game I had Guardsmen basically doing nothing, so you could replace them with something else. I zap Baal with Archmages most turns too, which is worth at least 2000 damage. Geyser when he summons units is worth about 6000 damage on each stack, and even more for you with 70+ Intellect.

This didn't last much longer than 20 turns. I think the Inquisitor's Sword is pretty much essential for more Paladins. With Flaming Eyes I had 34,000 leadership and maybe 170 Paladins. It's a pretty simple strategy and one I think you could use fairly easily with the stats you describe. And money isn't an issue as all of these units are freely available before the Baal fight.
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  #4  
Old 12-25-2009, 03:36 PM
GoodPlayer GoodPlayer is offline
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Thank you rancor26' very much.
Your answer is more than useful.

i can use it, so grateful, guys
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  #5  
Old 12-31-2009, 10:21 AM
Lord Ludwig Lord Ludwig is offline
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Dear Zuanghzi, thanks for the advice. I cam back from vacation yesterday late and can thus reply only now.

I WILL try your tips, but am not very confident. The 70+ int obviously is there if I use all the gear that gives +int, for example staff of the archmage instead of inquisitor blade. So either I go with no more than 150 paladins or I lower intellect. Anyway, what bothers me most is your strategy relies on hitting Baal with at least 3 units every turn. Well, given that the pals and knights only move 2 hexes, usually I can't even reach Baal with them, and when I do he pushes them back summoning demons... I'll try the geyser strategy, but what do you do when the 6 turns of double casting run out?

Well, given the celebrations of the coming days I do not know when I'll be able to give it a try but I will certainly do so and let you know.

As for beating him with only black knights... well OK I can try that as well, but as I said the max number I got was 279 and they were wiped out in less than 10 rounds... with staff of the necromancer I could raise that number to about 350 but I don't think 70 black knights make up for the loss of 190 paladins. And that's provided I can actually find those black knights in first place.

And all this is just to beat Baal... I really wonder how someone can do it with no losses... well I saw there is now a specific thread, gonna read that as well
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  #6  
Old 12-31-2009, 10:46 AM
Elwin Elwin is offline
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350 black knights pwn baal easy.. i did it with 400 in impossible without problem. they wont die that fast if u have stoneskin on them .. and maybe an eviln spell .. if u have level 3 eviln it res 30% of stack .. for 300 its 90!!

Last edited by Elwin; 12-31-2009 at 10:51 AM.
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  #7  
Old 12-31-2009, 11:48 PM
Lord Ludwig Lord Ludwig is offline
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350 black knights alone take care easily of Baal? I would really love to see it done. I replayed from the pre-Baal save I left before going on holiday. This time I wrote down some stats exactly. I had 278 black knights (1 less than max allowed, no more around), 111 royal griffins, 190 paladins, 838 priests and 419 inquisitors. Maybe "less is more" but I should think all the humans (at high morale btw) plus the griffins make up for the -72 black knights. I switched between stone skin, divine armor, phantom, pole axe and ice snake (geyser is a spell I had not built up, I'll try that as well but doubt it will make a difference). The result was that the BK managed to hit Baal three times for 4k, 2k and finally 600 dmg. They were wiped out at round 9. At round 20 I was left with the paladins alone, and they finally went down in round 42. Baal was at 98k, thus about 35-40% of his original health. I fail to see how 72 BK more would make the fight "easy".
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  #8  
Old 01-01-2010, 03:13 PM
Urbz Urbz is offline
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Quote:
Originally Posted by Lord Ludwig View Post
350 black knights alone take care easily of Baal? I would really love to see it done. I replayed from the pre-Baal save I left before going on holiday. This time I wrote down some stats exactly. I had 278 black knights (1 less than max allowed, no more around), 111 royal griffins, 190 paladins, 838 priests and 419 inquisitors. Maybe "less is more" but I should think all the humans (at high morale btw) plus the griffins make up for the -72 black knights. I switched between stone skin, divine armor, phantom, pole axe and ice snake (geyser is a spell I had not built up, I'll try that as well but doubt it will make a difference). The result was that the BK managed to hit Baal three times for 4k, 2k and finally 600 dmg. They were wiped out at round 9. At round 20 I was left with the paladins alone, and they finally went down in round 42. Baal was at 98k, thus about 35-40% of his original health. I fail to see how 72 BK more would make the fight "easy".
Maybe a matter of stats but possibly also a matter of items, probably a combination of both. I'm fairly sure Elwin had the set which gives huge bonusses to black knights for example, did you aswell?
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