Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > King's Bounty > King's Bounty: Armored Princess

King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend.

Reply
 
Thread Tools Display Modes
  #1  
Old 12-20-2009, 08:46 AM
Urbz Urbz is offline
Approved Member
 
Join Date: Nov 2009
Posts: 138
Default

It can be annoying but I'm not sure if it's really cheating, if you would play versus another player and he knew you had traps you would also at least try to avoid them
There's several ways to make sure the AI will end up on the traps though.
Reply With Quote
  #2  
Old 12-20-2009, 09:47 AM
Zhuangzi's Avatar
Zhuangzi Zhuangzi is offline
Approved Member
 
Join Date: Sep 2008
Location: Perth, Australia
Posts: 923
Default

Quote:
Originally Posted by Urbz View Post
It can be annoying but I'm not sure if it's really cheating, if you would play versus another player and he knew you had traps you would also at least try to avoid them
There's several ways to make sure the AI will end up on the traps though.
Yep. As long as going through the trap is the ONLY way an enemy stack can reach and attack one of your units, it will go through it. Every time.
Reply With Quote
  #3  
Old 12-20-2009, 04:39 PM
Urbz Urbz is offline
Approved Member
 
Join Date: Nov 2009
Posts: 138
Default

Quote:
Originally Posted by Zhuangzi View Post
Yep. As long as going through the trap is the ONLY way an enemy stack can reach and attack one of your units, it will go through it. Every time.
Aye but also the dragon kick, archmage telekinesis and emerald dragon grab for example
Reply With Quote
  #4  
Old 12-20-2009, 05:38 PM
Kings Bounty Hunter Kings Bounty Hunter is offline
Approved Member
 
Join Date: Oct 2008
Posts: 262
Default

I've seen a weak army sacrifice itself and spring my trap that I had intended for another unit just to piss me off!! lol That army had other options of where to move but headed straight for my trap.

The unit I actually wanted to hit the trap had the next turn and the AI knew this so sacrificed a shitty army to spoil my plan. By doing this the army died and the much larger unit did some big damage to my unit that was close to it, if that makes sense.

In any case, I thought it was quite clever of the AI
Reply With Quote
  #5  
Old 12-20-2009, 05:49 PM
Ryastar's Avatar
Ryastar Ryastar is offline
Approved Member
 
Join Date: Oct 2008
Posts: 253
Default

I've had a powerful stack of enemy griffins split themselves so that the new stack is two spaces directly away from my red dragons, and the the original stack goes and attacks my dragons. One counter-attack later, there are no griffins left. Thank you for reducing your damage dealt, and increasing your casualties, AI!
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 02:55 AM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.