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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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This is coming along very nicely and at a steady pace. What i really like is that apart from all the graphical goodness we see here, the team appears to have taken an active interest in spicing things up and introducing certain game mechanics that will enhance the feeling of a living world in the title. If in the end we get an open-ended "sandbox" type game, that will be awesome. That's all talk for the other thread by Luthier though, so i'll head there.
Thank you guys for all your hard work and hope the boss gets well soon |
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#2
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The tree's look great, it all looks great!...nice touch having the squirrel eating a nut on that limb
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#3
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Quote:
Squirrel? |
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#4
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Cows first, please
The community has been asking for them for ages!
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#5
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Yes! right below the limb with the Lesser Short-toed Lark on it
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#6
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It seems that we will have to do the entire process of starting engines , taxiing and taking off in pairs , am I right?
It will be great for sure,TrackIR will be much needed to see something in the ground. The clouds are really well done even with the bloom effect not tuned in yet. (we all understand that this is work in progress, right?) |
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#7
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Is there a british pilot sitting in the 109's cockpit?
I like the drop shadow of the trees and the building on the 109's body. Finally good and dark shadows - even inside buildings! I didn't knew that martello's towers were standing that close to each other Last edited by Foo'bar; 12-18-2009 at 08:13 PM. |
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#8
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#9
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The clouds have the potential to be superb, especially lighting-wise but the lower part is still not flat enough: seen from very close, almost at the base, such a cloud does appear fragmented but from afar the aspect is almost perfectly flat and this goes for every convection-originated cloud except at the very beginning and at the end of its life; another exception being when rain/hail/snow is dropping from the cloud.
Considering this is really Weather 101 knowledge (not to say everyday observation) and many of OM team members are themselves RL pilots, I have no doubt they know that well. I just hope that FPS matters will not prevent adding this last important touch of realism (which is not that simple to add: computations related to temperature, pressure, air mass nature and altitude plus some randomization have to be done to obtain a realistic result...these are fortunately slow evolutions compared to the speed of flight computations!) I still remember a PPT presentation of preliminary research in the cloud dynamics made in Russian by a MG team member who was showing a deep understanding of weather so I expect being pleasantly surprised! JV |
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#10
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Absolutely amazing! When ou think this is a WIP and the graphics already exceed the best IL-2 has to offer, it's quite exciting... I remember when IL-2 came out I thought it looked good and now it looks fantastic! And yet... This is picking up where IL-2 is leaving off... There are some subtle, impressive effects going on in those pics already to make them look very lifelike...
AND... All the other goodies aside from graphics... This will be a benchmark for years to come. Congratulations to Oleg and the team. |
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