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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 12-17-2009, 11:53 PM
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Robotic Pope Robotic Pope is offline
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Don't know how much more crashed kills I can take. Its not good. I get more and more angry. Playing tonight I got maybe only 3 kills in total and I'd guess about 25 crashed kills. WTH!!!!! how can a multiplayer game be so broken. I need this patch TOMORROW!

Don't know why but the last week or so it seems to be about 10 times worse. Makes me wonder, I think my connection is lagging at the moment. Do these crashed kills occur when the plane getting hit doesn't know it's getting damaged (like when you can feel you obviously have damage but the damage icon doesn't show up). because the bullets that are hitting for the attacker are flying past way behind for the other?
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Last edited by Robotic Pope; 12-18-2009 at 12:02 AM.
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Old 12-18-2009, 02:03 AM
BeaverCompany01 BeaverCompany01 is offline
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I know that my connection improved recently (new router) and my kills seamed to count more often.........
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Old 12-18-2009, 02:05 AM
BeaverCompany01 BeaverCompany01 is offline
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If you guys are playing Ranked then that might explain it. I have been hosting player rooms.

I probably wont be back on till Sat. now...... xmas stuff.
  #4  
Old 12-18-2009, 04:11 AM
Panzergranate Panzergranate is offline
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At the moment I fly in the larger arcade and realistic games.

The problems with the current simulator modes are:

Players cannot use authentic aerobatics to evade and attack.... unless they want their planes to freak out, spin and crash. (Which is basically what most people do).

Players using X-Box controllers are unable to look around very well so folks with joysticks have a huge advantage over their "blinkered" non-joystick players.

Certain aircraft do not have authentic performance or maneuverability.

Lack of cockpit views makes sideways relative side views of targets a problem.

Basically, where I'm one of the top aces on arcade and realistic, having evasive maneuvers honed to an artform, in simulator I have the choice between attempting to pull a classic aerobatic evade and having the aircraft crash or just do barrel rolls / turn in circles, which are the only two things that are possible in simulator mode.

I also have the choice of viewing my attacker but loosing the use of my rudder to do so, or flying blinkered and guessing how my assailant is doing keeping up.

The D-pad look back only gives a limited fixed view behind, so if the assainlant goe out of frame then there's a problem.

It is interesting that folks who are good in arcade and realistic suck in simulator and vice versa.

I've noticed that simulator players find it hard to cope with the complex aerobatics of well timed twists and turns of arcade mode, though realistic tends to have players pull rather looser and shakeir versions of the precision aerobatics in arcade mode.

I do play simulator mode when I'm bored and there is no arcade or realistic games going. I might even manage to shoot someone down before I'm shot down myself.... if I'm lucky.

I'll either fly an Fw-190 A5 because I find the quick response good for instant freak out recovery, plus the Mg.151 cannons sound cool, or I'll endure the total lack of armour, firepower and structural integrety of Soviet fighters as a trade off for more flight stability.

I kind of predict that the Fw-190 will be the fighter of choice, once the patch arrives. A few of us do well already, in all the modes, with the Fw-190, having already figured how to exploit what advantages it has.
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Old 12-18-2009, 12:29 PM
Ancient Seraph Ancient Seraph is offline
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The biggest problem I have with Arcade is that planes can be flying at Mach 2 or 80 kts, and you don't know which until you're close, and then it might be too late.
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Old 12-18-2009, 12:42 PM
Riceball Riceball is offline
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Ha! They are a tad bit overpowered on arcade and the target info is way too small and hard too see.
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Old 12-18-2009, 02:23 PM
FOZ_1983 FOZ_1983 is offline
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The biggest prob i have with arcade mode is - it sucks!! its not even a flying game or a game of skill in arcade, its a case of whoever can shoot the other guy first! no disrespect to those who fly and enjoy arcade - each to their own.


Sime is where the real challenge lies, you have to get things perfect or you will fail. You try a complicated aerobatic manouvre and screw it up then its because you did something wrong, not enough speed, to much speed. It all matters in sim mode where as arcade anything is possible.

The patch will be here sometime in julember so between now and then... best just playing with friends.
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Old 12-18-2009, 09:06 PM
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AutomaticAddict AutomaticAddict is offline
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Here is something I found, yesterday I bought the Saitek Av8r for the xbox. After playing with it for a few hours, I ended up with carpal tunnel syndrome. The thing has only 4 buttons on the stick, and twisting the stick for rudder while pulling back in a high G turn and all the while keeping an eye on ur target or using the gunner camera with the hat switch is very hard to do. The rest of the functions such as zoom and the map are on the base of the unit, and trying to keep the whole thing from rocking all over your knees where you have to hold it with your other hand sucks. No force feedback and the noticeable deadzone also sucks, and I can safely say that clicking in the controller to look is now not such a bother, even if you loose your rudder to do it. The ergonomics of the dpad are its saving grace, and not to mention it has more buttons. Plus, I have never had any cramps from using the pad and the force feedback with the precise control you have make me play way better. I cant wait for the customizable button mapping the patch will bring. A shameful fact, with the stick it took me 30 mins to down five Po-2's in a Spitfire...Needless to say I am returning it soon.
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Last edited by AutomaticAddict; 12-18-2009 at 09:51 PM.
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