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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 12-16-2009, 11:17 PM
Feuerfalke Feuerfalke is offline
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Just take a look at this shot with almost no clouds and perfect lighting:

And compare that to this 7/8 clouds, almost full overcast:


Or compare the cliffs on your bright day in WoP


to this picture of the real cliffs with extreme haze and no direct sun:



That's a difference like day and night - almost literally!


Just take a look at the blueish gras and tell me this looks realistic. It looks nice, yes, but it does NOT look realistic.

Last edited by Feuerfalke; 12-16-2009 at 11:19 PM.
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  #2  
Old 12-16-2009, 11:57 PM
AdMan AdMan is offline
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Quote:
Originally Posted by Feuerfalke View Post
Just take a look at this shot with almost no clouds and perfect lighting:



That's a difference like day and night - almost literally!


Just take a look at the blueish gras and tell me this looks realistic. It looks nice, yes, but it does NOT look realistic.
that's not due to haze that's due to color palette
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  #3  
Old 12-17-2009, 06:39 AM
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ZaltysZ ZaltysZ is offline
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Quote:
Originally Posted by Feuerfalke View Post
Just take a look at the blueish gras and tell me this looks realistic. It looks nice, yes, but it does NOT look realistic.
In fact, it is green on my monitor, if it is assumed that screenshot represents colors in sRGB. However, this is not the point.

We all know that grass color is green. But when? Daylight makes it look green, but other light might change this perception. If I look through window now, everything outside looks blue to me, because it is morning in winter now. If I was outdoor for some time, my eyes would adapt and perceived blueish tint would disappear. The same is with indoor lightning when incandescent light bulbs are used - everything looks yellow, until eyes adapt. When we look at screenshots, our eyes are not adapted to them if their color temperature is unusual, but when we play the game, perception, that tint is wrong, disappears after few minutes. So, it is hard for me to say that such colors are unrealistic, but I can say that some screenshots definitely look like photos taken without correct color filters and presented without any color correction - read: ugly.
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Old 12-17-2009, 02:46 PM
drafting drafting is offline
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I think that, regardless of what anyone thinks about the haze, atmosphere, light color, etc, one of the greatest achievements of the WoP team is how organic and detailed the terrain and cities look!

A few years ago, I never would've believed that I'd soon be able to fly over something like this in a flight sim:





It's a good time to be a sim-fanatic!
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  #5  
Old 12-17-2009, 08:28 PM
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Chromius Chromius is offline
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Running low on Popcorn.


Wop Looks good graphically no doubt, but I think Sow/Bob cockpits look much better done from the screens I have seen.

My money goes to Best FM, DM and realistic engine managemt, I dont care if graphically there is only a slight improvement from IL-2.

If my primary concern was to fly over realistic terrain then I would just fire up FSX and ASA over my addon scenery areas.

Wheres some info on WoP FM DM models and engine management and such?

Also campaigns, adding user campaigns/missions

Aircraft ai?

Multiplayer?

Things like Sow/Bob being able to attack radar and HQ's and such add a lot for me. It really looks like the ground attack will be quite interesting in Sow/Bob.

I have not seen enough to tell me Wop is not a gamey sim yet. Too early to tell.

Sow/Bob still looks like the only Simulation in town for I am looking for.

Cheers
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  #6  
Old 12-17-2009, 09:09 PM
David603 David603 is offline
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Quote:
Originally Posted by Chromius View Post
Running low on Popcorn.


Wop Looks good graphically no doubt, but I think Sow/Bob cockpits look much better done from the screens I have seen.

My money goes to Best FM, DM and realistic engine managemt, I dont care if graphically there is only a slight improvement from IL-2.

If my primary concern was to fly over realistic terrain then I would just fire up FSX and ASA over my addon scenery areas.

Wheres some info on WoP FM DM models and engine management and such?

Also campaigns, adding user campaigns/missions

Aircraft ai?

Multiplayer?

Things like Sow/Bob being able to attack radar and HQ's and such add a lot for me. It really looks like the ground attack will be quite interesting in Sow/Bob.

I have not seen enough to tell me Wop is not a gamey sim yet. Too early to tell.

Sow/Bob still looks like the only Simulation in town for I am looking for.

Cheers
Just off the top of my head, this is what I know so far about Wings of Prey.

WoP FMs and DMs are taken from Il2 1946. Engine management could be as per 1946, but I don't know, because the more complex features were omitted from the console versions because a gamepad does not have enough buttons.

AI is taken from 1946 but seems to have been altered somewhat, not nessesarily for the better, and isn't as good as the Certs AI mod.

Multiplayer has 4 different game modes, Dogfight, Team Dogfight, Strike and Capture the Airfield. 16 players are supported on consoles, this will probably be increased for PC. Take-offs and landing are not featured in multiplayer on consoles, but the devs have said this will be changed for PC.

6DOF will be supported on PC.

There will be a mission creator, but I don't know details of this.
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  #7  
Old 12-18-2009, 06:17 PM
ramstein ramstein is offline
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why the hell would they make people order the game in order to play the Beta? bunch of bs..
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Old 12-19-2009, 01:14 AM
RomBinDaHouse RomBinDaHouse is offline
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Quote:
Originally Posted by ramstein View Post
why the hell would they make people order the game in order to play the Beta? bunch of bs..
U think they get more money after release from those people?
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  #9  
Old 12-19-2009, 02:50 AM
Chivas Chivas is offline
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why the hell would they make people order the game in order to play the Beta? bunch of bs..
I'm having alot of fun beta testing WOP and I'm getting the game for ten bucks less than non beta testers. They actually paid me 10 bucks for something I would have done for nothing. If this is BS then I want more of it. I didn't pay to beta test IL-2, but had to pay full price for the sim when it was released. No problem there either as I enjoyed the months of beta testing IL-2, especially as there were very few bugs compared to most beta tests.
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  #10  
Old 12-19-2009, 07:45 PM
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Chromius Chromius is offline
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Quote:
Originally Posted by David603 View Post
Just off the top of my head, this is what I know so far about Wings of Prey.

WoP FMs and DMs are taken from Il2 1946. Engine management could be as per 1946, but I don't know, because the more complex features were omitted from the console versions because a gamepad does not have enough buttons.

AI is taken from 1946 but seems to have been altered somewhat, not necessarily for the better, and isn't as good as the Certs AI mod.

Multiplayer has 4 different game modes, Dogfight, Team Dogfight, Strike and Capture the Airfield. 16 players are supported on consoles, this will probably be increased for PC. Take-offs and landing are not featured in multiplayer on consoles, but the devs have said this will be changed for PC.

6DOF will be supported on PC.

There will be a mission creator, but I don't know details of this.
Well that does sound a bit promising, and admittedly those screenshots over the city and some of the effects do look amazing.

But after the singleplayer is over, multiplayer and addon single player campaigns/missions will be key for longevity. They will need to support minimally 50+ so hopefully they have 64 or more for online pc multiplayer. S

Some new features in the present aged IL-2 like triggers in last patch and zuti's moving dogfight with moving ships and possible rearm refuel should be factors that tell us the new SoW/BoB with linked ground components ect... will hopefully support all these old features and add some new ones making for a very versatile engine.

I would hope they were modeling engine management and realistic DM for said engines, but like you said it may have all been removed for the console.

I personally like full real or just map icons on Multiplayer and most of the fun I have is navigating a bomber accurately to target and maybe taking a little damage and nursing it home in one piece on a historical map with some type of ground action taking place.

What will the dynamic campaign be like? Is it just flying over the channel and bombing/defending? Or are there any ground actions at all?
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