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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 12-16-2009, 08:57 PM
Romanator21 Romanator21 is offline
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SoW does not look entirely realistic either. But, this part of the engine is not even close to being finished, and we don't have a serious map made of England yet. I am giving the team the benefit of the doubt that it will be looking good when done. I am not saying that SoW is perfectly realistic, although the quality of the aircraft is a pretty good indication of where it will go.

WoP on the other hand is already a Beta. I think we can expect it to look pretty much as you see it except for bugs.

See this video: http://www.jaggyroadfilms.com/showFi...rld%20of%20FTX

This looks, in my opinion, very realistic. I expect to see this out of an airplane window. But, it doesn't have as much eye candy, or is visually exciting.



This on the other hand looks like a movie where the director went crazy with filters, and the sky is hazier than the air over LA. Yes, it is beautiful, and it has nice detail, and it looks "real". But only if "real" to you is through a filter.

The game will be fun, and it will rope a lot of people into the flight sim department. This game took a lot of work to make, I imagine, and in no way do I intend to bash the makers. I may even buy it. But, the argument that these images represent reality, I do not agree with.

And again, SoW scenery is not the best, but I see it has potential to look very realistic.

Last edited by Romanator21; 12-16-2009 at 09:01 PM.
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Old 12-16-2009, 09:22 PM
Feuerfalke Feuerfalke is offline
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SoW has no scenery, yet - just testmaps.

Comparing apples and green oranges.
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  #3  
Old 12-16-2009, 09:33 PM
13th Hsqn Protos 13th Hsqn Protos is offline
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If you were half in the loop as you claim to be you would know that is not true ......
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  #4  
Old 12-16-2009, 09:43 PM
Feuerfalke Feuerfalke is offline
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I claim nothing. It was posted repeatedly, that the current maps seen in the screenshots are merely placeholders and testmaps for various settings and the original SoW map will not be shown until the engine enters beta. The houses and ground-objects are placeholders, as well as the textures.

Infact the shot from the map you posted earlier even came with the comment, that the odd-looking hill was just testing the map-builder.

Nothing miraculous about it - just look it up.


@ AdMan:

Who said atmospheric haze is unrealistic?
It was just said that a dark brown haze on a sunny day at high noon with 1/8 clouding is unrealistic and yes, indeed it is.

Last edited by Feuerfalke; 12-16-2009 at 09:46 PM.
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  #5  
Old 12-16-2009, 09:58 PM
Romanator21 Romanator21 is offline
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You did nothing to disprove my point Adman. Yes, there is haze in real life. Duh!
And there are situations where there is thick haze, fog, etc which makes visibility very bad. Even on a clear day there is always an effect on distant objects! This is not what I was objecting!

But please compare what you just posted to a supposedly "clear" day in WoP. Again, WoP looks nice, but has exaggerated the effect to a point where it is not believable.
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Old 12-16-2009, 10:17 PM
Feuerfalke Feuerfalke is offline
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Just take a look at this shot with almost no clouds and perfect lighting:

And compare that to this 7/8 clouds, almost full overcast:


Or compare the cliffs on your bright day in WoP


to this picture of the real cliffs with extreme haze and no direct sun:



That's a difference like day and night - almost literally!


Just take a look at the blueish gras and tell me this looks realistic. It looks nice, yes, but it does NOT look realistic.

Last edited by Feuerfalke; 12-16-2009 at 10:19 PM.
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  #7  
Old 12-16-2009, 10:57 PM
AdMan AdMan is offline
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Quote:
Originally Posted by Feuerfalke View Post
Just take a look at this shot with almost no clouds and perfect lighting:



That's a difference like day and night - almost literally!


Just take a look at the blueish gras and tell me this looks realistic. It looks nice, yes, but it does NOT look realistic.
that's not due to haze that's due to color palette
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  #8  
Old 12-17-2009, 05:39 AM
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ZaltysZ ZaltysZ is offline
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Quote:
Originally Posted by Feuerfalke View Post
Just take a look at the blueish gras and tell me this looks realistic. It looks nice, yes, but it does NOT look realistic.
In fact, it is green on my monitor, if it is assumed that screenshot represents colors in sRGB. However, this is not the point.

We all know that grass color is green. But when? Daylight makes it look green, but other light might change this perception. If I look through window now, everything outside looks blue to me, because it is morning in winter now. If I was outdoor for some time, my eyes would adapt and perceived blueish tint would disappear. The same is with indoor lightning when incandescent light bulbs are used - everything looks yellow, until eyes adapt. When we look at screenshots, our eyes are not adapted to them if their color temperature is unusual, but when we play the game, perception, that tint is wrong, disappears after few minutes. So, it is hard for me to say that such colors are unrealistic, but I can say that some screenshots definitely look like photos taken without correct color filters and presented without any color correction - read: ugly.
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  #9  
Old 12-16-2009, 09:40 PM
AdMan AdMan is offline
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It's funny that people use atmospheric haze to say something in UNrealistic when the exact opposite is true. Simulating atmospheric haze is the first thing a landscape painter learns how to do, not because it "looks cool" but because thats the scientific reality of our atmosphere. It took years for gaming to come far enough along to be able to compute realistic atmospheres and now people complain about it? Is it over exaggerated? Not by much if any, it's better over exaggerate than under exaggerate as a general principle. Every game, even a simulator needs art direction, 3d modeling is art, texturing is art, anything that graphically attempts to simulate reality is art, this includes BoB. What was Luthier's response to the over weathering comments? - "New things simply don't look good in games" - meaning they made a artistic creative choice to represent something in a way that is more visually appealing to the eye.

here is haze, as it appears in reality - and it isn't over Los Angeles, it has more to do with how much water vapor is in the air and if that vapor has dust particles to attach to so it can form clouds.



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  #10  
Old 12-16-2009, 10:24 PM
RomBinDaHouse RomBinDaHouse is offline
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Quote:
Originally Posted by AdMan View Post
It's funny that people use atmospheric haze to say something in UNrealistic...
+1

1) About BoP (almost=WoP). Tons of visual references was used for everything in environment.

2) there's some technical restrictions in real-time 3D engine that causes trade-offs. In one hand - maximum visiblity of horizon, in other - farclip plane, for example, that needs fog for soft seamless line of horizon. But everything checked for possiblity of existence in real world by references. Many other things goes like that.

3) Fundamental visual idea of BoP(=>Wop) art direction was HQ tasty cinematographic widescreen picture, not "everyday" CNN news picture. PostProcess (color toning, vignette, some other things), shiny surfaces, etc. makes it. Because it is console title in a raw of other "trendy-next-gen-picture" titles.

WoP environments differs slightly from BoP, maybe some sceneries becomes too exaggerated. But dev.team polishing wop everyday, maybe it will be fixed i hope so. Some effects are already optional (you can turn-off vignette, for example; but in full screen it not bother as on screenshots placed on white background actually).

ps. sorry for english
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