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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 12-12-2009, 05:25 PM
HanzBlixz HanzBlixz is offline
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Suggestion

One locked sticky thread called "Daidalos Team's Progress" with only one post that they can continually edit/update. It might contain a list as follows.

Known issues being worked on. (not all known issues and complaints)

Known issues fixed and to be included in next patch.

Features and Items to be included in the next patch.

Above patch dependent on Oleg's approval.

By having one locked sticky thread with one post saves visitors from having to scroll through pages to see whats going on... as well as from sifting through pages of non-team posts suggesting things ...like this.



Happy Holidays to All

HB

Last edited by HanzBlixz; 12-12-2009 at 05:28 PM.
  #2  
Old 12-12-2009, 07:34 PM
jermin jermin is offline
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Yes, a progress thread will be nice.
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Old 12-13-2009, 08:16 PM
Eldur Eldur is offline
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The AI really needs some work... Just flew a mission and told my wingman to attack fighters. What did he do? He attacked some ground target instead... they're completely unable to follow commands it seems... this is just silly.
  #4  
Old 12-14-2009, 06:20 PM
IceFire IceFire is offline
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I'm not sure if this has already been asked and I've read quite a few pages but I thought I'd have a go at this anyways.

The Spitfire Vc 2 and 4 cannon versions have a cockpit bug that has been present since they were introduced. The view is too high in relation to the rest of the airplane. If you sit in a Spitfire VIII and then in a Spitfire Vc you'll notice that the wing is further away and that the nose is not visible nor obscuring any view.

Is this something that can be fixed for the next patch? It's something that has bugged me for years and I accepted that maybe it would never be fixed but I now have a tiny bit of hope.

Thanks!
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Old 12-14-2009, 08:20 PM
_1SMV_Gitano _1SMV_Gitano is offline
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A fix for the Spit Vc cockpits is being considered
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Old 12-16-2009, 11:21 PM
Eldur Eldur is offline
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Could you have a look into the Me-163 and BI-6 lag problem? Both planes produce heavy lag online, especially in DF missions. BI-6 is extremely bad. If one is there, it's unplayable for anyone on the server, a true lagfest. As soon as nobody flies one, it's perfectly lag-free (if there's not another lag source). The BI-1 doesn't produce anything like this, so it can't be just a rocket engine issue.
  #7  
Old 12-17-2009, 05:38 AM
IceFire IceFire is offline
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Quote:
Originally Posted by _1SMV_Gitano View Post
A fix for the Spit Vc cockpits is being considered
Thank you! That is all I can ask for
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  #8  
Old 12-20-2009, 02:01 PM
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Tempest123 Tempest123 is offline
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Default Constant Speed Props

Hey, I just noticed a lot of confusion in the forum regarding what a constant speed propellor is and how it works. I think the messages in flight in IL2 are misleading on aircraft with a CSP. The propellor (RPM) control works correctly in cockpit, and you should be watching the tachometer to set this control.
However the message is Prop Pitch 100%, 90% etc. which is useless for a CSP because 1: you are not setting prop pitch, you are setting RPMs and 2: the percentage values are the wrong units of measure anyways. The messages should read RPM 2350, RPM 2500, RPM 3000 etc.

For an aircraft with a variable pitch prop (not aircraft with a CSP!) the messages should read "prop pitch 100%- or Full Fine, or 30%-Coarse of something such as this. Also just a slight bug but in some spitfires (VIII) Automatic prop control is OFF by default, and in some (IX) it is ON by default. Not a huge deal but its an extra button press at the start of the mission to regain manual control. I think all aircraft with a CSP should be set to Automatic prop control OFF. Alright, thats it! Great work on continuing with IL2 by the Daidalos team.

Last edited by Tempest123; 12-20-2009 at 02:05 PM. Reason: Clarity
  #9  
Old 12-20-2009, 02:45 PM
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TheGrunch TheGrunch is offline
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Quote:
Originally Posted by Tempest123 View Post
However the message is Prop Pitch 100%, 90% etc. which is useless for a CSP because 1: you are not setting prop pitch, you are setting RPMs and 2: the percentage values are the wrong units of measure anyways. The messages should read RPM 2350, RPM 2500, RPM 3000 etc.
I think if it was RPM: 100% etc., that would be fine. It's easy enough to understand that the percentage is of maximum governed RPM. Explicitly stating the RPM setting chosen would be fairly pointless in my opinion, especially when you consider that max RPM varies between aircraft. If you're going down that route, you may as well ask for the "Throttle" message to read "Manifold Pressure" and to be measured in inches of mercury, relative pounds per square inch or atmospheres. Leave that to the gauges, I think.
As for changing the message "Prop Pitch:" to read "RPM:" or "Governor RPM:", I agree completely, it would definitely help to dispel the huge amount of confusion which for some reason seems to surround constant speed propellers in this game. I agree also on the messages for variable pitch propeller equipped aircraft, but it's worth considering the effort required in programming to display a different message depending upon the propeller type of the aircraft all for such a trivial result. Might be the reason that there's only the one slightly misleading message to begin with.

Last edited by TheGrunch; 12-20-2009 at 02:51 PM.
  #10  
Old 12-22-2009, 05:03 PM
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Robo. Robo. is offline
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Quote:
Originally Posted by Tempest123 View Post
Hey, I just noticed a lot of confusion in the forum regarding what a constant speed propellor is and how it works. (...)
Hi, thanks for your input. We've been descussing this problem recently and certain CEM upgrades are being considered.
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