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#1
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Hey I would love a mod like this as well. I'd love to play with some orc or elf units in the beginning. It adds A LOT of replay value. I don't want to replay the game and have to start the game with the same units all the time.
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#2
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i gotta agree with all the other sentiments expressed here.
In fact...having other units available in the beginning might be really cool, because then i might use units that i otherwise never do. You know what would be really cool...a mod that allows you to pick your race at the beginning of the game and that races units are what are populated at Debir. DW |
#3
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Well... I'm not certain that can be programmed. However, I think that it may be possible to have a separate mod file that can change the race of the units that can spawn in Debir. However, that will mean that in each playthrough you will be required to change it.
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#4
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#5
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If you guys want to edit the unit avaiable in shop you need a tool called KB database editor. It decode the game files databases, namely *. act, *. chat, *. hero, *. loc, *. lu and *. qst. To edit the shop you need to edit the file *.embryos.loc for each region, ie: debir.embryos.loc, shatterra.embryos.loc. After the file has been decoded to text file, open it and search for the phrase "{A}{class} = {castle}" and look up, it's the key word to end a shop data. I'm sure from now you will figure how to do it because it's quite simple. If you have any trouble just ask here, i may help but don't expect much because i'm also new to it
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#6
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![]() ![]() EDIT: nvm i found out how to use it but i didn't quite get what to mod to change chances and all that (prob? percentage?) i'm sure someone will figure it out but just to let everyone know it'll take awhile to mod all those shops to be able to get all units randomly. Last edited by rancor26; 12-11-2009 at 10:29 AM. |
#7
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I try to run the editor but it doesn't want to run for me. I don't think you need to edit everything just certain locations would be enough. I will try the editor again later on my laptop maybe I can figure some stuff out. |
#8
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Alright, this may be an obvious question, but I've just tried this program and I have a little bit of a problem. I've changed the values to what I want, but it seems like KB doesn't register the "decoded" file I used to replace the old file. Everything simply isn't there in the game (As in, the buildings, chests, and enemies in the "embryos" file do not appear). What am I doing wrong and, if possible, how do you "undecode" it back after you're finished?
Thanks. |
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