![]() |
|
|||||||
| Tactics discussions and solutions All you need to win the battle. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
I can only add that the chests that the pet dragon digs up do not spawn items and have a different setup:
You can get artifacts only from pre-existing chests on the battlefield. Those have the following chances: - Gold (76%) - Random scroll (15%) - Crystals (5%) - 1 random rune (3%) - 1 wanderers' scroll (1%) - random item (1%) - level of the item is based on the difficulty of the battlefield Chests dug up by the dragon give: - Gold (72%) - Random scroll (15%) - Crystals (5%) - 1 random rune (5%) - 1 wanderers' scroll (3%)
__________________
|
|
#2
|
|||
|
|||
|
Well if this file can be modified, it should be set to 100% rune, and after 1 battle if can be checked if the code may actually overwrite this after a reload.
|
|
#3
|
|||
|
|||
|
it is possible
in KBTL I made a mod to add random rune after every battle (chance was 3%+5%*skill level of ironfist, runic stone or high magic and you got hero_level/7 runes). This way you take something like +50,60 runes for the entire game. |
|
#4
|
|||
|
|||
|
Yeah. I'm looking at the ses.kfs file now (finally got around to it) and all I can say is that it really easy to mod to a person's wishes. For example, you can make any char to start with extra leadership, more runes, more gold, or mod the leadership per level and whatnot... But that kinda spoils the game.
However, when someone gets bored by the game as it is (pretty much as I'm now... that's why I'm making up different builds), one can easily resort to some modding to make it much more interesting.
__________________
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|