![]() |
|
|
|
#1
|
|||
|
|||
|
Well, I prefer the old-fashioned map kiting way, but I believe that it may be possible to mod the units that show up in Debir castle. I'll have to do some more searching through the game files.
__________________
|
|
#2
|
|||
|
|||
|
Quote:
|
|
#3
|
|||
|
|||
|
After some reading in the Russian forum i have figured how to make such mod. However some ppl may consider it as cheating because to really get rid of human/neutral troop avaiable at the start i have to increase the level of the troop avaiable. Perhap you all know most of crap units are human/neutral and we are supposed to use them at the beginning
|
|
#4
|
|||
|
|||
|
Quote:
|
|
#5
|
|||
|
|||
|
Hey I would love a mod like this as well. I'd love to play with some orc or elf units in the beginning. It adds A LOT of replay value. I don't want to replay the game and have to start the game with the same units all the time.
|
|
#6
|
|||
|
|||
|
i gotta agree with all the other sentiments expressed here.
In fact...having other units available in the beginning might be really cool, because then i might use units that i otherwise never do. You know what would be really cool...a mod that allows you to pick your race at the beginning of the game and that races units are what are populated at Debir. DW |
|
#7
|
|||
|
|||
|
Well... I'm not certain that can be programmed. However, I think that it may be possible to have a separate mod file that can change the race of the units that can spawn in Debir. However, that will mean that in each playthrough you will be required to change it.
__________________
|
|
#8
|
|||
|
|||
|
Quote:
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|