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IL-2 Sturmovik The famous combat flight simulator. |
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#2
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In the first ship damage img it looks like the sea water is on fire. This may not be the case, but it looks good, and was common. Will there be any oil slick or floating debris modeled?
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#3
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"A witty saying proves nothing" - Voltaire |
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Hi Oleg,
that spitfire cockpit looks absolutely fantastic ! Question: will we be able to move the pilot head (meaning the view point of the player) in the cockpit forward/backward and then lock that position in place ? (still allowing rotation left/right and up/down, as well as lateral leaning to look beside the nose or fuselage of plane, but keeping the forward/backward head position locked) my reason for asking is this: in the current il2 the default head position does not let you view the mirror while looking straight ahead, unless you set a wider field of view (which then functions as a zoom-out making all distant planes and ships look smaller) somebody made a small addon prog for il2-1946 which fixes this, it allows you to move the head position of the pilot to be moved slightly back, letting you see the mirror (but the cockpit gauges then look slightly smaller because you are leaning back, which is fine), but it does not change the "field of view" (FoV) setting, so distant objects like planes and ships still look the correct sizes.(i can look up the url if you are not familiar with that little free addon program) hope you understand what i mean ![]() thanks for all the hard work |
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#6
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realistic looking water smoke and ships is more like this IMHO:
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![]() Right, I realise that it is a WIP, but I do not like the BoB water we've seen so far, it looks "oil-ish"; this one looks VERY realistic, and the ship fires and smoke are amazing. Silent Hunter V I guess. Ins Last edited by Insuber; 12-05-2009 at 04:03 PM. |
#8
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Nice screenshots Insubar, but I prefer the darker, sharper, more foreboding English Channel waters in the update.
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That's insane. As an old Silent Hunter fan (jumped SH IV though - don't like warm water) I was going to answer that those images are concept art and not real screen shots.... But after checking up on the SH V forum I realized that these are ingame screen shots. Amazing...
Anyway, SH V is sub sim so water has to look good up close, as well as the subs and the ships. SoW is a flight sim so the planes and the air ( ![]() |
#10
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We all want great looking water, especially when we are down low.
I've seen alot of water rendered from different games and sims. My shipbard experience at sea, the water is rarely as smooth. Sure the water is nice like this on clalm days inside bays and harbors, but at sea the waves and wave action is turbulent and aggitated. The weather is a determining factor of course. Sure would be a plus if weather dictated wave action and sea visuals. Anyway, I can go with the water however it's presented... since I'm not in the water or that near the surface most of the time. If I were looking out a port hole I'd think different. |
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