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| King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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#1
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Nice idea.
Quick thought on 7. I remember back in Might & Magic (4&5, 7), you party can own a castle. I can't remember what you can actually do with your castle back then but it can nicely adapt to the HOMM style gameplay. You may win the castle by contest or by achieving nobility. |
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#2
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as a matter of face I love KB much more than HOMM, even with its shortcomings. if homm6 doesn't take some ideas from KB, it won't be a great game
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#3
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I completly do not agree with point 2 at all ... KB is just that different that you can get any unit early in game with no fighiting ...
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#4
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It is maybe true that you can do that in AP, but in TL you actually had to fight fights to open up new areas. And doing this in AP where you... basically exploit past big fights to open up new lands doesn't really count. If you don't map kite, how many units can you really get? When are you going to get a demon army, or a lizard one? Even an Elf one?
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#5
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Its not exploiting and its posssible. ANd i love AP for that
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#6
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I really like all of the suggestions, especially the one the one about troop composition and alignment. It gets pretty boring to start with the stame troop composition, and be constantly on the lookout for Cyclops, Trolls and Demonologists in the early game. The idea for the taverns is also really good.
Still, I am worried that if KB takes on way too many "qualities" of HOMM, it will look more like a plagiarized game. I am confident that this is what the developers were trying to avoid.
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#7
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There is one major difference that separates HOMM and KB. HOMM AI operates at 2 levels - the map/kingdom and the battlefield while KB AI mainly focuses on the battlefield. You could argue that KB AI also operates on the map but it is mainly with wandering enemies/heroes having a patrol route/ alert radius.
As long as the developer does not bring another level of AI into KB, I think it will remain sufficiently different as opposed to HOMM. |
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