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| Magiс system and Pet Dragon Questions, tips and discussions |
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#1
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yes all o this is affected by summoner, choshas gobots too
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#2
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Thank you for the quick replys. I am considering getting it on my Paladin, since I am seem to use Phantom quite a bit, and usually have 1 or 2 units that can summon further units. I just want to be careful not spread my runes to thin across the various trees and skills, and end up with a lot of a little, but nothing really good.
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#3
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Summoner skill is NEVER a bad choice. It will also boost the units summoned by phantom. More paladins summoned by phantom means better resurrection - so you can never go wrong with maxing this skill.
__________________
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#4
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If you have them, Royal Griffons have been my best choice for Phantom and then take use of Summon by way of the Heavenly Guard they call in. Both the phantom and Heavenly Guard units always counterattack, they fly and they all have pretty high initiative making them easily the best unit to take damage or stick in front of pesky archers.
The only reason I would ever Phantom my Paladins is if I wasn't able to get enough "rez" out of them the first time....but then I also have Inquisitors, Demonologists and the Resurrection spell. Needless to say, I've never used Phantom on my Paladins. |
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#5
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Seems like you have never fought a powerfull mage hero yet ...
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#6
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OR I don't lose as many units you do when fighting them......I'm level 50 and have under 50 troop losses. A couple rounds of Geyser or Lightning never damages more than one stack of Paladins can heal and I have 3 other means of rezzing if it did.
Point is, phantoming Paladins should be a VERY RARE exception but so many here try to present it as the rule. If you're phantoming paladins regularly, I'd argue you're doing something wrong. |
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#7
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And I'd argue that you're playing on normal... Impossible is completely different matter.
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