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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #71  
Old 11-28-2009, 09:44 PM
InfiniteStates InfiniteStates is offline
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Originally Posted by Desode View Post
Look at the new COD. They are making so much money they don't care about their customers any more. I still can't believe that (IW) COD got rid of servers for pc ! Thats INSANE ! to think that they would screw over their pc fan base like that. Even worse is, they don't care. They make so much money on the console version that they came straight out and said Screw you Pc gamers.
LOL I love how some people (this is a general comment, not directed at you Desode) delude themselves into thinking publishers care about customers. Their marketing is devised to make us think they do, but they really don't. In fact the Activision CEO recently came out and actually said screw gamers, screw innovation, churn out sequels in a shareholder meeting. Publishers are in it for the money.

Developers on the other hand, while also in it for the money, do tend to care more about their product, but they unfortunately are overruled by the publishers. This may be why people prefer PC gaming over console at times - because the developers can support their product without publisher intervention once it is out in the wild and so can add features and fixes as requested by the communities.
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  #72  
Old 11-29-2009, 01:52 AM
Desode Desode is offline
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Originally Posted by InfiniteStates View Post
LOL I love how some people (this is a general comment, not directed at you Desode) delude themselves into thinking publishers care about customers. Their marketing is devised to make us think they do, but they really don't. In fact the Activision CEO recently came out and actually said screw gamers, screw innovation, churn out sequels in a shareholder meeting. Publishers are in it for the money.

Developers on the other hand, while also in it for the money, do tend to care more about their product, but they unfortunately are overruled by the publishers. This may be why people prefer PC gaming over console at times - because the developers can support their product without publisher intervention once it is out in the wild and so can add features and fixes as requested by the communities.

I hear you 100% , I 'm talking about the insanity of screwing your consumer and in turn screwing your company out of Years of money. Yeah Activision is making a killing , but if you can use tech that you already have made for the game engine (servers) why would you take that out and lose 15% in sales that you could of had ?

That to me is Crazy ! I know there is no feeling/emoution from a publisher for a consumer, but why throw away money and why throw away future consumers that now Hate you as a publisher, when there was no need for it at all ? That is insane to me.

@ InfiniteState, I hear what your saying and I agree with you, it does seem that people take it personally when a publisher bends their consumers over.
People should understand that they are there to make money and thats all they care about.

There are a lot of us out here that don't take it personal like that. We look at how Dumb they are buisness wise for doing what they are doing. In a 8 year period EA did this and their stock fell 27% till they started showing respect for their consumers again. Repeat customers mean more money. EA has atleast to a small degree learned that it is ,good money making buisness, to support your consumer base. It appears that Activision is going to learn this the hard way in the future. They are a public company and when they lose even 8% of their return consumer base then their share holders will throw a fit just like EA dealt with. I know I have 25,000 shares in EA.
My little Gamestop here has only sold 7 copies of MW2 (pc ver). They had 169 Pc copies preorderd and 162 were canceled. Now I'm out in the sticks in a small little town in Ohio. If that happened here,,, Well it wasn't the only place it happened.
Desode

Last edited by Desode; 11-29-2009 at 01:55 AM.
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  #73  
Old 11-29-2009, 03:49 AM
kozzm0 kozzm0 is offline
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There is one ps3 developer that does it almost completely the opposite of everyone else, Idol Minds which made Pain. Though I dunno if they're the dev or the publisher.

Most games are made for $50 to $60, then they get a few add-ons over the next couple months and then are forgotten.

Pain is the opposite, it was released, what is it, two years ago by now as a $10 download, with only 4 areas and 4 modes. Since then they have regularly released new content, including about 8 new modes, at least 4 add-on sets with 4 areas each, about 20 new characters, added online multiplayer with its own modes, like darts and castle demolition. It is one of the first games to be patched for in-game music in full surround, and also one of the first to add a video-capture mode to the replay, so you can set the camera angles and speeds and edit the video without quitting the game, export it to mp3, and upload it directly to youtube.

Each add-on is a few bucks, all of them together would end up being about probably $50 for the game all told.

Every once in a while they throw a freebie in there, the latest was the Fat Princess, who cusses up a storm, belches and farts. They're actually still creative, because they're still making money from the same game. I wish they'd all follow the Pain model. Idol Minds is great.

Last edited by kozzm0; 11-29-2009 at 03:56 AM.
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  #74  
Old 11-29-2009, 12:05 PM
Riceball Riceball is offline
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You must understand that every business is in it to make money. Weather it's the producer of milk, or a vidoegame publisher/developer.

Some just go about it better than others. (Clears throat very loudly!)
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  #75  
Old 11-29-2009, 04:15 PM
Danny M NL Danny M NL is offline
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Originally Posted by fuzzychickens View Post
I refuse to play games that force me to use [a gamepad] unless it makes sense for the game type.
I agree with you on most of your post but this bit had me thinking....
Why on earth do you think gamepads have two thumbsticks? they were designed for FPS games, unlike pc and mouse, which are peripherals used to browse the web and write documents, with game just an extra. a gamepad has just enough buttons for a game to use, a keyboard uses only a tiny fration of the keys and leaves the rest of your keyboard to waste precious deskspace... this alle makes me believe that controllers are better for FPS games, even though I am both a console and PC gamer...

just because YOU are unable to handle a certain peripheral does not mean the entire peripheral does not make sense....
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  #76  
Old 11-29-2009, 08:26 PM
fuzzychickens fuzzychickens is offline
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Originally Posted by Danny M NL View Post
I agree with you on most of your post but this bit had me thinking....
Why on earth do you think gamepads have two thumbsticks? they were designed for FPS games, unlike pc and mouse, which are peripherals used to browse the web and write documents, with game just an extra. a gamepad has just enough buttons for a game to use, a keyboard uses only a tiny fration of the keys and leaves the rest of your keyboard to waste precious deskspace... this alle makes me believe that controllers are better for FPS games, even though I am both a console and PC gamer...

just because YOU are unable to handle a certain peripheral does not mean the entire peripheral does not make sense....
I didn't say the gamepad doesn't make sense, it does.

But in a "jack of all trades, master of NONE" sort of way.

It's the swiss army knife of the gaming world.

Just as in gaming, I wouldn't enjoy being forced to use the fold out screw driver in my swiss army knife to work on home improvement projects when a drill would be so much nicer.
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