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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-27-2009, 03:35 PM
AdMan AdMan is offline
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will all the buildings be modeled rather than texture map with small amount of buildings?

will roads be detailed enough to see curbs, roadway markings, and textures like asphalt, brick, or cobblestone

Last edited by AdMan; 11-27-2009 at 03:54 PM.
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  #2  
Old 11-27-2009, 03:44 PM
csThor csThor is offline
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Personally something irked me about the briefings. Of course the text is subject to change (would be strange if not), but from my POV it's a bit sparse for an environment that was already rather "thoroughly organized". For example I am missing information regarding waypoints, formation assembly (for bombers that's a must), altitude stuff, radio frequencies and callsigns, rendevouz points with fighter cover etc. Such things ...
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  #3  
Old 11-27-2009, 05:15 PM
luthier luthier is offline
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Quote:
Originally Posted by csThor View Post
Personally something irked me about the briefings. Of course the text is subject to change (would be strange if not), but from my POV it's a bit sparse for an environment that was already rather "thoroughly organized". For example I am missing information regarding waypoints, formation assembly (for bombers that's a must), altitude stuff, radio frequencies and callsigns, rendevouz points with fighter cover etc. Such things ...
The waypoints are there, shown on the map.

Formation assembly, altitude, radio, etc - the text box is there. You can fill it in with whatever you like. Maybe I'm missing something - did you mean to say that we should automatically display text descriptions for every waypoint, all callsigns, etc, for every single group in every single mission?

The texts you see are just something I typed in in 5 minutes to fill in the box. It's just a test mission never in a million years intended to be a part of the final release.
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  #4  
Old 11-27-2009, 05:29 PM
Tbag Tbag is offline
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Thanks for the info Oleg, Ilya and team! When I see "Plane" in the mission briefing, a question comes to mind:

Will we have the option of viewing a little notebook in flight that shows us the most important data about our aircraft (stalling speed at various flap configurations, vx,vy, supercharger stages and altitudes at which to change etc?)
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  #5  
Old 11-28-2009, 07:15 AM
csThor csThor is offline
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Quote:
Originally Posted by luthier View Post
The waypoints are there, shown on the map.

Formation assembly, altitude, radio, etc - the text box is there. You can fill it in with whatever you like. Maybe I'm missing something - did you mean to say that we should automatically display text descriptions for every waypoint, all callsigns, etc, for every single group in every single mission?

The texts you see are just something I typed in in 5 minutes to fill in the box. It's just a test mission never in a million years intended to be a part of the final release.
I am aware that this won't be part of the final release, but I felt I needed to get my impression out ... make it known to you since you happen to miss emails concerning the topic

I did not say that there should be a list of waypoints, but a much more in-depth description of ingress and egress for a formation which surely consists of more than just four bombers. Standard size for a german bomber attack was a Gruppe, and often more than that, so the briefing would have to contain information on take-off sequence of the Staffeln on the airfield (so that there's no major scrap heap in the middle of the runway 'cause 7. and 9. Staffel wanted to take-off at the same time), position of individual Staffeln within the Gruppe's formation, the Gruppe's place within a larger formation, locations, times and altitude for picking up fighter cover, information of advance sweeps and other operations in the area, stuff about emergencies (i.e. radio frequencies and callsigns for SAR) ...

Such stuff. IMO a briefing is more than a simple text saying "Fly there, shoot that, go back."
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  #6  
Old 11-28-2009, 07:59 AM
mark@1C mark@1C is offline
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when I was reading Luthier's reply,it occurred to me suddenly,"luthier" in English pronunciation is a little bit similar to "russia" in Russian pronunciation .

Last edited by mark@1C; 11-28-2009 at 08:01 AM.
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  #7  
Old 11-27-2009, 03:51 PM
Bearcat Bearcat is offline
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Great stuff... I like the pilot template that I saw... The more detailed briefings are great too.. I imagine that online wars etc would be even better in SoW because of the greatly expanded options.. Will the brief be interactive.. as in being able to scroll through multiple pages and such and if so is that something that the host would do on the server end or each individual user on their end.
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  #8  
Old 11-27-2009, 04:07 PM
erco erco is offline
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Thanks for the look around your studio, Oleg! Looks like a fun place to work! I have a question, a suggestion, and an observation:

In the 'tuning bomb model' picture, is that a model airplane box we see next to the monitor?
(The bomb looks great, btw)

The next time you make a photo tour of the studio, it would be good if you named those good people who are working so hard- nice to put faces with names!

I think that your programmers look undermodelled. I expected great, heroic, men and women locked in battle to create glorious code! (Just kidding...!)
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  #9  
Old 11-27-2009, 04:58 PM
Foo'bar Foo'bar is offline
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Clean and tidy desks compared to mine
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  #10  
Old 12-01-2009, 02:23 PM
Eldur Eldur is offline
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Quote:
Originally Posted by Mhondoz View Post
Where I work (not game dev), we have two camps, - the C++ camp and the Java camp... me being in the C++ camp. And I was very surprised to learn that IL-2 uses Java, since we always play the performance card to the Java fans
Java isn't that slow... it was like crap before 1.42 and since 1.5 (= Java 5) it starts being quite good in competition.

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Originally Posted by Foo'bar View Post
Clean and tidy desks compared to mine
The guys should clean their keyboards and mice more often
Apparently the women have clean input devices

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Originally Posted by Tanner View Post
I just have to shake my head at this point. Will this thing ever get done? Bomb textures? CODING ships? WIP Briefing UI? Welcome to a 2012 release date.
I prefer such details. Better it takes longer than to have a pay-beta release.

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Originally Posted by Tree_UK View Post
Are these pic's taken from the development of IL2?? Everything looks so dated, including all the pony tails!!
I like pony tails

Quote:
Originally Posted by mark@1C View Post
And maybe,
you can make a photo album with photos like these,and add it into SOW's bonus disc with the titile Daily life in our studio.
Great idea! Or just put it somewhere in the program, credits screen or something like that

Quote:
Originally Posted by mark@1C View Post
It touches me!Your words.
You know many of my friends like WOW's character design...
Well,I prefer AION's and LineageII's,and features like these...
I hate those "ears sticking right out of the head" elves. I too can't understand why anybody likes this
I prefer the "Spock style"

Quote:
Originally Posted by mark@1C View Post
I can not watch a CRT screen as much time as a LCD one(it is said,CRT does more harmful than LCD?) .If I were their logistics manager,at least,I will change all the CRT monitors for LCD,I think....although it is also said CRT does more good in graphic drawing..
Quote:
Originally Posted by tagTaken2 View Post
As long as CRT is running at decent refresh rate, it's not an issue. I'm still using mine.
Quote:
Originally Posted by Feuerfalke View Post
Using CRTs is hardly a hint for lacking behind modern hardware. Depending on what you are working on, old CRTs can present you a better idea of realistic colors than most common TFTs do.
Quote:
Originally Posted by RedToo View Post
My 22 inch IIYAMA Vision Master Pro 510 which I bought from eBay for £15.00 sterling is brilliant. Great for gaming and Photoshop work. You can keep your flat screens for the moment.
CRTs are still the better ones. They just give a better picture and don't need to interpolate lower resolutions. Run one at 85-100Hz and it's image is rock solid, no headache. I had a 22" EIZO S2232 worth 500€ for a very short time. But it still couldn't compete against my Vision Master Pro 514, although it was ages better than those cheap TN panel displays which are less than 200€. So I gave it back, still using my 5 year old tube. It's dark compared to flat screens (I often have to increase gamma just to see something on dark photos, screenshots etc), but its colors are awesome, at any viewing angle. Even on the S-PVA, which is probably the best panel type around, colors looked somewhat artificial, just not right. Especially dark colors which are still quite bright because of the backlight. It's like a crappy energy saving lamp compared to a good old light bulb. It just feels wrong.
They still have to get better... but I doubt there will be some "any resolution" flat screens soon, which is the main problem. I run things at 1280x960 mainly, but Il-2 at 1024x768, some older games like Baldur's Gate run at 800x600 etc. I can only get a perfect image in all these with a CRT. I tried to run 1280x960/1024 on that 1650x1050 screen and it was just horrible, although EIZOs have a very good low-res interpolation. At least it didn't stretch the image to 16:10. Not all wide screens have an option for not stretching the image across the whole screen.
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