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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Very nice.
And we even got to see the BR-20 cockpit. |
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#2
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That's great - I was already looking forward to those insights, the place where SoW is born and the people behind the scene. Thanks for all working on it.
They even don't take the time to eat, drink or shave other than on their workstations The ship looks great in the water and the briefing looks very promising. What do you think about the camera? |
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#3
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will all the buildings be modeled rather than texture map with small amount of buildings?
will roads be detailed enough to see curbs, roadway markings, and textures like asphalt, brick, or cobblestone Last edited by AdMan; 11-27-2009 at 03:54 PM. |
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#4
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Personally something irked me about the briefings. Of course the text is subject to change (would be strange if not), but from my POV it's a bit sparse for an environment that was already rather "thoroughly organized". For example I am missing information regarding waypoints, formation assembly (for bombers that's a must), altitude stuff, radio frequencies and callsigns, rendevouz points with fighter cover etc. Such things ...
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#5
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Quote:
Formation assembly, altitude, radio, etc - the text box is there. You can fill it in with whatever you like. Maybe I'm missing something - did you mean to say that we should automatically display text descriptions for every waypoint, all callsigns, etc, for every single group in every single mission? The texts you see are just something I typed in in 5 minutes to fill in the box. It's just a test mission never in a million years intended to be a part of the final release. |
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#6
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Thanks for the info Oleg, Ilya and team! When I see "Plane" in the mission briefing, a question comes to mind:
Will we have the option of viewing a little notebook in flight that shows us the most important data about our aircraft (stalling speed at various flap configurations, vx,vy, supercharger stages and altitudes at which to change etc?) |
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#7
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Quote:
I did not say that there should be a list of waypoints, but a much more in-depth description of ingress and egress for a formation which surely consists of more than just four bombers. Standard size for a german bomber attack was a Gruppe, and often more than that, so the briefing would have to contain information on take-off sequence of the Staffeln on the airfield (so that there's no major scrap heap in the middle of the runway 'cause 7. and 9. Staffel wanted to take-off at the same time), position of individual Staffeln within the Gruppe's formation, the Gruppe's place within a larger formation, locations, times and altitude for picking up fighter cover, information of advance sweeps and other operations in the area, stuff about emergencies (i.e. radio frequencies and callsigns for SAR) ... Such stuff. IMO a briefing is more than a simple text saying "Fly there, shoot that, go back." |
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#8
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when I was reading Luthier's reply,it occurred to me suddenly,"luthier" in English pronunciation is a little bit similar to "russia" in Russian pronunciation .
Last edited by mark@1C; 11-28-2009 at 08:01 AM. |
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#9
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Great stuff... I like the pilot template that I saw... The more detailed briefings are great too.. I imagine that online wars etc would be even better in SoW because of the greatly expanded options.. Will the brief be interactive.. as in being able to scroll through multiple pages and such and if so is that something that the host would do on the server end or each individual user on their end.
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#10
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Thanks for the look around your studio, Oleg! Looks like a fun place to work! I have a question, a suggestion, and an observation:
In the 'tuning bomb model' picture, is that a model airplane box we see next to the monitor? (The bomb looks great, btw) The next time you make a photo tour of the studio, it would be good if you named those good people who are working so hard- nice to put faces with names! I think that your programmers look undermodelled. I expected great, heroic, men and women locked in battle to create glorious code! (Just kidding...!) |
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