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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-25-2009, 04:26 PM
whatnot whatnot is offline
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Quote:
Originally Posted by Romanator21 View Post
Exactly. It's not that modeling the pilot is "easy". Although, trust me, it is not going to be easy. It's that it takes time from more important/valuable things that this sim should offer. Remember the scope of what Oleg and his team are trying to do right now. It's a basic backbone to which other things will eventually be added. Right now there is a timetable. Oleg needs this to be released no later than 2010. It's not possible to animate each and every different pilot for every plane to press buttons on the panel or move his body with your 6DOF set, or fight frantically to bail out, within this time frame. If he were to focus on this, much more important things would be forgotten, such as FM, FM, AI. This is what will make the sim last, in my opinion. If these elements are not top of the line, then SoW will end up in bargain bins within a year. The most important thing right now is this basic code to which our goodies will be added to later by Oleg and 3rd parties; if it's not done right this time in the first installment, the BoB, then it will doom the sim, and God knows I won't play IL-2 forever.

I don't think anyone has mentioned that the pilot should press every button, pick his nose and scratch his groins while flying. Just hold on to the stick and maybe touch a throttle every now and then if we would have that luxury.

No need to slander suggestions even if you're not for them.
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Old 11-25-2009, 04:44 PM
whatnot whatnot is offline
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A few noob questions which I aim not to raise as intensive discussions of wether they are needed or not as the pilot model discussion did. These are probably already answered in some of the threads and by searching I found a quite a few threads but no real conclusion:

1) Clickable cockpit

First check this out:
I have always liked the idea of a clickable cockpit and after seeing the video I started drooling of my own powerglove.

2) Infantry in the battlefield

I would love the possibility of strafing infantry masses in the battlefield but have seen comments that it's a flight sim not FPS etc. But as strafing infantry was as far as I've understood a normal action in WW2 I want to ask.

So could some of you vets summarize the discussion and dev's conclusion on these topics. And if these are sore wounds already debated billion times I want to appologize in advance. I by no means want to create a big fuzz and start useless debate if the topic is already covered.

Also links to appropriate threads would be quite sufficient.
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  #3  
Old 11-26-2009, 04:45 PM
airmalik airmalik is offline
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Quote:
Originally Posted by whatnot View Post
1) Clickable cockpit

First check this out:
I have always liked the idea of a clickable cockpit and after seeing the video I started drooling of my own powerglove.
Great video! I wasn't a fan of clickable cockpits because I thought it'd be too cumbersome to click with a mouse but with something like this ... WOW! I'm convinced. I'd wait for a third party to implement clickable cockpits though.
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  #4  
Old 11-26-2009, 05:33 PM
zaelu zaelu is offline
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Good thing it doesn't have the pilot in it... god knows what else that guy would think to do with that devilish hand...


Teh future is bright though!
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