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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-24-2009, 11:43 PM
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TheGrunch TheGrunch is offline
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Originally Posted by Red Dragon-DK View Post
Sorry have been away a few days. No dont belive its unrealistic. I think the pilot was able to do some ajust themself, not putting the flaps all down or up. Looking at old movie the are down, but not in landingpossions. So I belive the settings are all correct. You are just not able to do it, if you dont have the right controls. Buy them and you are allright.
Nope, sorry. The Spit only had two-position flaps, with setting of 0 and about 90 degrees. Why do you think the lever in the cockpit isn't more precise? It's only got two positions, down and up. They had to wedge blocks of wood in the Seafire flaps to get a ten or fifteen degree position for carrier takeoffs. I'm quite aware that it's possible to vary the flap position on an axis in the game, I've got an X45 with two rotaries on it so I could quite easily bind flaps to one of them, but I don't want to because I think it's unrealistic.

Last edited by TheGrunch; 11-25-2009 at 12:46 AM.
  #2  
Old 11-26-2009, 06:34 AM
Daiichidoku Daiichidoku is offline
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Originally Posted by TheGrunch View Post
They had to wedge blocks of wood in the Seafire flaps to get a ten or fifteen degree position for carrier takeoffs.
IIRC it was 8 degrees, but could indeed have been 10 or 15



it was not for Seafires, it was for Spitfires that were being flown off aircraft carriers to reinforce malta

they needed the flaps to cope with the take offs carrying the 90 gallon slipper tanks...that much tankage was required so the carrier and support vessels would not get too close to the danger around Malta
  #3  
Old 11-26-2009, 06:57 AM
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TheGrunch TheGrunch is offline
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Originally Posted by Daiichidoku View Post
...it was not for Seafires, it was for Spitfires that were being flown off aircraft carriers to reinforce malta
Even the Seafires only had two-position flaps up until very late on, IIRC. You're right, though, they did the same to fly them off HMS Eagle to Malta.
  #4  
Old 11-26-2009, 07:27 AM
Majo Majo is offline
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Salutes all!
I just would like to ask the team Daidalos if they feel any urgency in the work they are doing now.

Do you?

Things like the 6DoF and the "new ZUTI´s world" scenario possibilities among others are of a great importance.

From my point of view the community will evolve in three main species.
- MODs, just MOS, more MOD, MODs, MODS,... or Do you want me to pay for a Patch?
- No mods, what for MODS?, what is MODS?, MODS who... or How much?
- Double installation, the best of two worlds or please not too much?

My special interest is in this last group. Hopefully it would be dominant and more significant of all three.
But who is going to get first there?
Team Daidalos and its new official patch with the critical really big improvements or the “mega super uber hyper
unified MOD extra pack XUA24.0.5”?
Who is going to set up the new standard?
Who is going to get the big chunk?

And here is where I would like to introduce an economic term “the cost of quality” please do not mistake with
"the cost of poor quality".
As important as quality is, there is a point where to maintain or increase the inversion in quality is not economically
justified by the obtained results. Time is gold.

This of course would apply to many other things, some of them even within this forum.

Regards Majo.

Last edited by Majo; 11-26-2009 at 07:33 AM.
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Old 11-26-2009, 10:26 AM
mkubani mkubani is offline
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Users set up the standards based on their personal characteristics and preferences. Some prefer more quantity and less accuracy, other need just the opposite. You are one to choose, not us. If the IL-2 community respected the official developer of the sim, there would only 1 standard today - the closed official version 4.08 or 4.09. IL-2 was never intended as an open-architecture sim, no matter how many pro or con arguments there might be. The reality is different now, but please do not put us into the position to compete with the mods. It was never our intention.

Time is always an issue in everything but not because of your reason who gets "there" first.
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  #6  
Old 11-26-2009, 02:21 PM
David603 David603 is offline
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Originally Posted by mkubani View Post
Users set up the standards based on their personal characteristics and preferences. Some prefer more quantity and less accuracy, other need just the opposite. You are one to choose, not us. If the IL-2 community respected the official developer of the sim, there would only 1 standard today - the closed official version 4.08 or 4.09. IL-2 was never intended as an open-architecture sim, no matter how many pro or con arguments there might be. The reality is different now, but please do not put us into the position to compete with the mods. It was never our intention.

Time is always an issue in everything but not because of your reason who gets "there" first.
I wouldn't nessesarily call modding Il2 disrespectful to Oleg, because everyone creating mods acknowledges that their work is merely building on what Oleg has already done.

Even Oleg himself has acknowledged that some of the Mods do thing he would have liked to do but did not have the time to do before Maddox Games discontinued support for Il2.
  #7  
Old 11-26-2009, 04:53 PM
Bulgarian Bulgarian is offline
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Originally Posted by David603 View Post
I wouldn't nessesarily call modding Il2 disrespectful to Oleg, because everyone creating mods acknowledges that their work is merely building on what Oleg has already done.
David,it's hard to see the logic behind your words and their connection with the topic here.
Martin pointed out very well in pure English that DT's objective is not (and never have been) to compete with the mods.
  #8  
Old 11-26-2009, 05:27 PM
zaelu zaelu is offline
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Originally Posted by Bulgarian View Post
David,it's hard to see the logic behind your words and their connection with the topic here.
Martin pointed out very well in pure English that DT's objective is not (and never have been) to compete with the mods.
I think here you are missing the boat by some inches... The moding community is competing with you... either by collective "free will" or not. A sign of it? Think how long it took to major mod packs to include 4.09final.

Ghandi had a saying...

First they ignore you... then they fight you... then you win.

Many simmers were against moding at first and passed through the same stages... now is your turn.
You are trying desperately to ignore them but, before you launch the new uber duper patch with triggers and the rest "announced but is not sure it will be included" (the old story) ZUTI's MDS will be far away. And guess what... when triggers do come into view by a royal patch... they will be cannibalized and modified and improved cause this is what "open source is" and this is how a distributed system work.

Then you will fight them... and eventually out of resources...

Like it or not... IL2 is almost open source... intended or not. You have your chance to collaborate and help IL-2 be better in this "brave new world" or... you can try to obstruct the new normal course and turn your back to what IL-2 fans had worked.

And this discussion is on topic as it is trying to establish your exact attitude in regard of moding community and they workings.
  #9  
Old 11-27-2009, 01:49 PM
David603 David603 is offline
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Originally Posted by Bulgarian View Post
David,it's hard to see the logic behind your words and their connection with the topic here.
Martin pointed out very well in pure English that DT's objective is not (and never have been) to compete with the mods.
If the IL-2 community respected the official developer of the sim, there would only 1 standard today - the closed official version 4.08 or 4.09. IL-2 was never intended as an open-architecture sim, no matter how many pro or con arguments there might be.

I was refering to this sentence within the post, not the issue of competing with the mod community. Maybe I should have made this clearer.
  #10  
Old 11-27-2009, 01:54 AM
jermin jermin is offline
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Hi, TD

Are you considering upgrading the LOD models in the game? The current LOD models are too coarse for modern computers. I've heard that the sim uses different models at different distances. The model become less detailed when distance increase and finally become a dot at about 3 km.

And there is an serious bug in such LOD system. The LOD models of some planes appear larger than it should be at the same distance (near 3km) where the models of some other planes are so tiny that it is extremely hard to see.

The most typical examples are Bf 109 and Spitfire. Although spit fire has a much larger wings that 109, it appears much samller at the same distance (even not so great) and is extremely hard to see when it blends into the background.

And it is harder to see dots in gunsight view than in wide view in the game, which is not logical for me. I sincerely hope that you can add more LOD models so that we don't need dots anymore.

BTW, please fix the tracer smoke delay bug in the next patch if possible.
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