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| King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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#1
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My mage did exacly just that in KBTL, and pwns pretty much everything until later in the game which you have to deal with large stack of enemies.
Distortion magic seems by far the best for long time investment. |
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#2
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Did u know that Higher Magic lets u double cast 6 times?
That is not power , but flexibility, again if u have the spells. |
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#3
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I imagine that Warrior class with all archers, Quick Draw and coupled with some spells from Distortion magic(like precision) would be quite powerful..
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#4
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Its brute force vs subtlety.
I like to have extra options so for me the mage is the best. |
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#5
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Actually, it is the warrior who is more powerful in my opinion. This power is based on these simple facts:
1. The dragon can kill 40% of a wondrously big stack (say, 5000+ units) with Ball of Lightning. 2. The dragon can turn your rage pool into mana pool, which is inexaustible in the first 10-15 levels, provided there are still enemy troops left standing. Mana accelerator skill is the way to go. 3. The dragon can both kill and hinder the advancing enemy troops. 4. Your strength in nubers compensates for pretty much everything. 5. As a warrior, all you need is lvl 3 order and lvl 3 distortion + summoning skill lvl 3. This way you'll maximize your paladin phantoms. It is much better to spawn a phantom from 100 paladins (warrior) than from 60 (mage), isn't it? The leadership difference is a big problem for the mage. 6. As a warrior, you generally strive for higher damage and higher crit chance. As a mage, you have limited options to do this, and this hinders your ability in the boss battles. There are more pointers, but these 6 alone are enough |
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#6
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a hero with only archers? bigest mistake. in round 2 they already got to you and it's not good. not to mention dragons who can get to you in the first round.
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#7
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Btw, does Battle Alchemy award only affect fire and poison used by specific units, not your spells?
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#8
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Quote:
You would have to assume it affects all spells and effects coming from your hero/army. It doesn't specify creatures or spells. |
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#9
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But you can't see any increase in spell damages...
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#10
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The Battle alchemy medal provides an increase of the post-effects. For examlpe, the flaming arrow burning damage (if you get the post-effect) will increase. Poison Skull's poisoning damage (once again, provided you get it) will also increase.
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