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| King's Bounty: Armored Princess Sequel to the critically acclaimed King’s Bounty: The Legend. |
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#1
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Quote:
In the Might skill tree, you want three points of Heroism (+6 attack), three points of Resistance (+5 defense), 3 points of Caution (+3 defense and bonus on first turn). Then there is the Power of the Spirit in the Mind tree (currently I only have one point of it, which gives +1 to attack and defense). Then of course there are equipped items, which currently for me are giving at least another 8 points of defense, which I am prioritising given that it is a no losses game. |
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#2
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ITs Ok as it is .. you dont have it as a choice but is not as random it was ... like in KBL if u planned to int mage you have to have luck ..your plans will be scrwed since randomness will guve you only few int choices on level up ... here there is no such problem
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#3
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Yes but that produced unic heroes , now at a certain point , all heroes will have the same runes , and therefore will be variations on a the ame theme.
If i mod hero.txt can i bring choises back ? |
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#4
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I guess I was wondering if I'm supposed to be receiving anything except Leadership on level up because that's all I have gotten thus far? If it's random then apparently I just flipped a coin 16 times and got tails....if I'm to only get attack stats based on gear and the skill tree then I'm rather unlucky in the gear I'm seeing and certainly there are better choices than spending a ton of runes on Heroism (currently lvl 1 for me right now).
I'm playing a "minimal losses" game and can count the number of casualty rounds on one hand and already have the applicable medal at level 3. Still, I'm shocked that my stats are all still in the single digits. |
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#5
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Well, in this game leadership and runes is all you get. But rest assured, those two are more than enough.
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#6
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The way that I think about it, is that they have integrated the choice of stats, with your other skills. This further distinguishes between the classes, because your rune spread effects which stats you can level up. Playing as a warrior, you will focus on getting more rage and stats than anything else. Further more, the 'choice' on level up was rarely interesting. Leadership after a point was *always* the best thing to choose, and every when else, it would often be a very functional rage or mana increase, vs a minor stat bump. +1 defense, or +4 mana for a mage? Gee.
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