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Units, artifacts and armor-bearers Discussion, questions and solutions about units, artifacts and armor-bearers.

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  #1  
Old 11-24-2009, 08:07 AM
chanw4 chanw4 is offline
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Quote:
Originally Posted by Mandea View Post
the paladin is different. it's a very very useful unit, no matter how far in the game you are. they don't move too much and they don't get to kill too much due to low speed, but they can be used as a support unit.
Indeed, paladin is more of a support unit with second wind and prayer. A great help on no loses battle.
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Old 11-24-2009, 08:13 AM
Infiltrator Infiltrator is offline
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I know, but they are probably best used for those who want no-losses. Myself I am playing with losses (although not many, I've already got the 3rd tactician medal and I'm level 12.

But if you want to play with no loss on higher difficulty I guess they are mandatory. They just don't suit my playstyle.
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Old 11-24-2009, 08:43 AM
DGDobrev DGDobrev is offline
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On a side note, I though Archmagi were always suposed to spawn in the bell tower in Scarlet wind's graveyard. Anyone who wants archmagi, can try there. Other spawn places are the mage's tower in debir, the mage's tower in Elon, mage tower in verona and the temple near Demenion's castle on the town square with the mana fountain in Verona.
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Old 11-24-2009, 06:37 PM
Direwolf Direwolf is offline
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Thx guys, I finally found some in my Paladin game.

They are sweet.
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Old 11-24-2009, 06:44 PM
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Zechnophobe Zechnophobe is offline
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Um... Dryads? I haven't picked them up in AP, but they were literally the strongest unit for most battles in TL. Sleep a large number of units on the battlefield, phantom them perhaps for more, no retal on units they attack... they are like the omega unit of doom if used correctly.

Ah, my Anga's Ruby army: Sprites, Dryads, Fairies Demonesses and Evil beholders. Pounded the tar out of anything... except dragons. OH lord not dragons. But man, it was like easy mode everywhen else.
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Old 11-24-2009, 06:50 PM
Urbz Urbz is offline
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Quote:
Originally Posted by Zechnophobe View Post
Um... Dryads? I haven't picked them up in AP, but they were literally the strongest unit for most battles in TL. Sleep a large number of units on the battlefield, phantom them perhaps for more, no retal on units they attack... they are like the omega unit of doom if used correctly.

Ah, my Anga's Ruby army: Sprites, Dryads, Fairies Demonesses and Evil beholders. Pounded the tar out of anything... except dragons. OH lord not dragons. But man, it was like easy mode everywhen else.
There's a set which buffs female units, should be well powerfull if you can manage to complete it.
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  #7  
Old 11-25-2009, 05:00 AM
garzahd garzahd is offline
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My early game set, as a Warrior on Hard who is not particularly OCD about losses:

Royal Snakes
Inquisitors
Royal Thorns
Priests
Regular Snakes (due to finding the snake boots early)

After discovering Verona, troop availability broadened _significantly_ and I revamped to:

Royal Griffons
Inquisitors
Royal Thorns
Green Dragons
Assassins

By the time I was done with Bolo and working through Rusty, there weren't enough Royal Thorns around to keep up to leadership, so I swapped in Black Dragons discovered at Elon.

The Temple of Love was the first place in the game that I found Paladins, so I immediately benched the Inquisitors in favor of Paladins. This gives me the AOE rez that I need to take out those annoying geyser-spamming heroes I left behind in Rusty.

Currently clearing through Montero, and the Assassins are starting to feel like they're not pulling their full weight. I might bring back Inquisitors for a second source of rez.

Demonologists have been available, but not enough to fill the stack up to leadership.

Druids have been spotted in a couple places; they might be a nice unit to pick up, but I am not sure if their availability will support long-term use.

Archmages have been plentiful, but in KB:TL, I felt their DPS was lacking. Their utility spells seem less necessary in KB:AP, since I can use the dragon for telekinesis and I spam the Dive aoe anyway, and dragon tanks don't really require shield spells to be effective.

Dryads and other female units have been nowhere at all, not even Elon. From seeing the enemy stats, their damage has been nerfed about 20% (was 1-4 in KB:TL, now 1-3), but their default attack now has a 50% chance to put all the victim's special abilities on cooldown. That's a pretty nifty exchange. I've only found 1 piece of the female-buffing kit. Someday I will need to see how the full set fares, but not anytime soon.
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