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Rig'n'Roll Truck racing game, sequel to the famous Hard Truck series. Drive authentic trucks along real Californian roads, deliver cargo, take part in truck races or establish your own cargo transportation company.

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  #2  
Old 11-23-2009, 01:41 PM
Freak Of Nature Freak Of Nature is offline
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Saw them yesterday thanks for posting, I was going to do it myself, but decided to wait for better quality, if there will be one..

P.S Can anyone translate them to English?

Last edited by Freak Of Nature; 11-23-2009 at 02:14 PM.
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  #3  
Old 11-23-2009, 08:51 PM
Ubaku Ubaku is offline
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Its very difficult to translate videos to English, I know because I did it before. It takes a lot of time, and you basically go frame by frame.

There is no point anymore. In a couple of days you will get videos directly from us gamers.

I will translate certain things I found interesting though...

What I think of the videos...... Wow!!!!!! The damage effects are amazing. 7:21 in the last video. Wow. Its all amazing. Well only a few more days and I can experience it.

P.S. One thing he said in the last video, its very difficult to lose the police in RnR compared to other games. The only real way is to knock them off the road. Nice.

In another video he said that if you attach a load of pipes as your trailer, your truck will not go as fast and you will feel the weight of your load.

Last edited by Ubaku; 11-23-2009 at 09:09 PM.
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  #4  
Old 11-24-2009, 01:18 AM
Pyrre Pyrre is offline
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Couple beforehand questions for Ubaku.

Damage looks nice, one thing bothers me about it. Why dont those flapping parts break off and drop to ground. Atleast at some stage of damage. Can you UBaku show screenshot of punctured tire when you are able to play game? I wonder can there be engine etc fires on truck without deadly accident. If you blow your engine or get fuel leak for example?

Game looks good and it has depth. Physic model is pretty light looking. Truck and trailers fly around when colliding. There should be more mass behind them. Less bouncing and more crushing visual damage. The most "heavy" physic feeling was in Viper Racing. If you imagine that with trucks weight and then collide, there would be just nice deformations and not too much flying cars/trucks.

How are used trucks? Does they have already worn parts which cannot be repaired to full 100% state? Like used broken part 35%/(max 75%) which you cant repair beyond 75%. If you want 100% part you have to replace it with new part.

Thanks for advance =)
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  #5  
Old 11-25-2009, 03:16 AM
Ubaku Ubaku is offline
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Yea I will show off the damage in detail when I play the game don't worry. And that will be some time on Thursday. (Because 27th in Russia happens on Thursday evening in America)
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  #6  
Old 11-25-2009, 04:27 PM
Ubaku Ubaku is offline
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You can download the "make RnR run patch" but you still can't activate the code until 27th in Russia aka around 4pm tommorow in America. Darn it!!!!

http://online.1c.ru/games/game/5662153/index.php

But yea, those who bought it, you should download the file and install it.
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  #7  
Old 11-26-2009, 12:35 AM
1Truck 1Truck is offline
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What I don't get is that they renamed Peterbilt and Kenworth. OK, obviously there's licensing issues. But what about Mack, Volvo, and International? Why can't they just rename those as well?

I still look forward to this game but it'd be a lot better if they include what was originally planned. Multiplayer was the big one: NO other truck game has it!
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  #8  
Old 11-26-2009, 01:02 AM
evh5150vanhalen evh5150vanhalen is offline
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Quote:
Originally Posted by hardtruckisthebest View Post
Totally Absolutely ******* Lame that they removed so many trucks from the game. They work on a game for ******* 10 years. In year 6 they had everything perfect. From there on it went downhill. They started by adding more clothes to that slutty woman, adding the stupid bump maps and reflections, removing PEDESTRIANS (Why??), wasting time on making some lame plot, and REMOVING 5 TRUCKS. Even the TEXT on one side of the trailers is backwards. EVEN PTTM HAD IT THE RIGHT WAY.... And even this game had it in 2003... This game (I'll still play it) is going to BOMB. This is ridiculous. If I turn my game on, buy a Peterbilt, and it will have a red oval that reads TITAN, Im going to come down there and raise a hellstorm.

edit/ seriously, how do you spend 10 years making some video game and then Fail at it so completely.. Some tiny selection of 14 vehicles, no multiplayer, not even pedestrians on the sidewalk, letters backwards on trailers.. And the worst thing is that the game was actually BETTER 4 years ago then it is now. EPIC EPIC FAIL.
he has a point
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  #9  
Old 11-26-2009, 08:06 PM
Qwx Qwx is offline
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Quote:
Originally Posted by hardtruckisthebest View Post
edit/ seriously, how do you spend 10 years making some video game and then Fail at it so completely.. Some tiny selection of 14 vehicles, no multiplayer, not even pedestrians on the sidewalk, letters backwards on trailers.. And the worst thing is that the game was actually BETTER 4 years ago then it is now. EPIC EPIC FAIL.
You just showed us all, that you haven't followed game development at all - most of the things were already discussed hundreds of times, and everything was explained pretty clearly. Plus, you seem to have no understanding, how game development works .

Let me explain some points, mister. Major portion of development resources was swallowed by the game world - you have to admit it, it's huge. It obviously was bigger challenge, than the developers anticipated. So, because of the work needed on this world developers had to delay the game. Then, when you have some very cool ideas (like pedestrians, multiplayer), that require quite much resources, but are not really vital, you have to take the hard decision, and let some of those features go. Either that, or you'll end up working several years more. Do I make myself clear?
The game was better 4 years ago? And what on Earth makes you say that?

I'm sorry, but that is very, very lame reproach.
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