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IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Hi Oleg!
Was wondering if sudden depresurization would be simulated ? if so, how do you plan to do it ? Thank you |
#2
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Don't know yet will be or not. If you mean the high altitude and pressured cockpits.
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#3
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Hi Oleg,
Glad to see you here. I had a question, which will be the size of the map of BoB ? Will it include Wales and Scotland, to play the Luftwaffe attacks from Norway ? And on German side, Northbound will it include Belgium, Holland and maybe the Norway bases ? And maybe Paris, Bordeaux ... Thanks, Insuber PS: Did I say you that I like your work ? ![]() Last edited by Insuber; 11-21-2009 at 11:05 AM. |
#4
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Hi Oleg,
I have a question about the modelling of the trees. Their graphics are already superb (and WIP I understood) ; my question is, will they stop all bullets / shells fired at them, like in IL2 ? Or will they let some projectiles pass through them ? It's maybe too early to say that, but as we'll have beautiful forests, it would be good to be able to shoot at ground troups hided behind a line of trees, for example. I can't remember any hint about this point. |
#5
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The Stuka look's very real to life, I notice in #3 .jpg small white caps on the water. Will those white caps remain the same all of the time, or are the wave heights connected somehow, to the weather engine in the game?...hope that you had a good rest
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#6
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#7
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Originally Posted by SlipBall
![]() The Stuka look's very real to life, I notice in #3 .jpg small white caps on the water. Will those white caps remain the same all of the time, or are the wave heights connected somehow, to the weather engine in the game?...hope that you had a good rest ![]() This to me will be an amazing visual part of the game, especially while I'm waiting for a rescue at sea ![]() ![]()
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GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
#8
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Hi Oleg.
Thanks for all your hard work, and for taking the time to come here! I'm happy to see things start to fall into place now. It's nice to see that the trees have shadows ![]() I'd like to ask about the user tools that will be released after SoW:BoB: Would it be possible for those people with modding experience to move parts of the IL2 aircraft into the SoW series? For example - would it be possilble to use the Gladiator cockpit from IL2, or even to import a whole aircraft like the Ju52? I know that some elements wouldn't work properly (for example cockpits are not 3D), but I just wonder if the game engines are similar enough to allow for this, or is it impossible?
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#9
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Hopefully Oleg will read this post and skip past the COMPLETELY OFF TOPIC RoF discussion!!
Oleg, the engine you are using for the new Sim, looks like it is made for detail and will (I guess) initially be a challenge for some computers, as Il2 was (and to an extent still can be). Would you please consider adding a pilot's body for the internal cockpit view for a few immersion reasons. Firstly it would be great to look down and see a body in the cockpit as you fly rather than just a Ghost flying the interior view. Secondly rather than clicking on the map button and bringing up the mini view, the player could look to the left or right hip and click the button and the pilots hand would then take a map out, this would allow the head to turn in the cockpit, without the view being blocked by the map overlay but the pilot could glance at the map. A (moving) pencil drawing of the aircraft could show the current position? Thirdly it could be used to add a completely new immersion experience with body specific injury affecting flight. Instead of the current aircraft damage affecting flight and the pilots view, when injured, steadily getting redder, why not have a five-point injury mark on the body (invisible to the player....but I'll explain). The body has a damage mark added to the legs, arms and chest and maybe a sixth for the head. While flying a bullet from an enemy aircraft hits the pilots body (which we can now see if this is included) in the cockpit. Suddenly it's hard to turn the aircraft left. The Rudder isn't damaged, but looking down you see blood on the leg which is causing the pilot to be hindered in his operation of the aircraft. Similar could be done for the arms, and the chest could mean a steady greying/blacking or redding out? The pilot has an emergency button which brings out a small medical kit which takes 30-seconds to apply, in which time the pilot is trying to fly and apply a life-saving medical kit. It's immersive! Lastly, if an injury point was added to the head, as long as the hit wasn't fatal, it would look good to have blood trickling down the screen and the pilots hand wiping it away, but the screen gets smeared, making visibility more difficult, which it would be if you were injured? After the above, I hope you see why I request that a pilots body be added to the cockpit as it would add so much more scope to the simulation scenario? Looking forward to seeing the Sim one-day, cheers, MP. |
#10
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+1 to what Mysticpuma said!
I heard many saying when they are killed in the plane saying: "my pilot was killed" or "he killed my pilot"... for me is always funny this absence of immersion from others... and always I tell them on TeamSpeak: "It was you who died you silly one!" ![]() It's normal for some to be separated from the avatar of the pilot as the pilot... is missing. I found very little trouble looking around the body of the pilot in DCS Black Shark and in worst case I temporary remove him with the assigned key. It would be nice if the body would be animated so if you want to look at something that the pilots body obstruct... like a hand... after a second that hand to move away gracefuly ![]() Also... death in the cockpit should be replaced from annoying black screen to the view falling on the dashboard and bloobing in the cockpit as the plane hurls into abbyss. That's because we really don't know precisely how death is but, we know that is not instantly ![]() Last edited by zaelu; 11-23-2009 at 09:35 AM. |
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