![]() |
|
|||||||
| IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
![]() |
|
|
Thread Tools | Display Modes |
|
|
|
#1
|
|||
|
|||
|
I've only noticed it once on realistic, Red Skies of Dover. I was attacking the top box of He-111s minding my own business, when a 109 flew right past me, very close by. I was almost surprised because while flying and watching the hurricanes I forgot the bombers had fighter escort lol. Anyways, he comes tearing past my plane in a dive, I quickly roll left and reverse direction into a dive after him. Problem was he started pulling up after he flew past me, so I dived below him, while trying to pull up I knew the plane was on the verge of stalling but I kept with it and pulled up harder. I saw the screen start to fade, heard the breathing, and my sound actually faded out. When I finally pulled out of the dive the 109 was right in front of me, I started to shoot, but still couldn't hear my guns...but I saw tracers. It was awesome, my sound faded back in just as my shots hit along his wing then blew his engine. Then my living room was filled with the sounds of war again lol
|
|
#2
|
|||
|
|||
|
i did an inverted loop in a 109 an managed to red out a bit (the bottom quarter of the screen started to go red)
|
|
#3
|
|||
|
|||
|
Nope, I've never seen the screen even start to go black at the edges. If the breathing starts, I just throttle down a bit.
When I'm going fast enough to produce a blackout, I generally either slow down first if I'm attacking, or use the speed to extend if I'm evading. I think with most planes, once you start a potential blackout turn, by the time it gets to that point, the turn has drained so much speed that the blackout is averted. |
|
#4
|
|||
|
|||
|
Maybe it's the way I turn then, because I treat it like a car, but in 3-D. i.e. brake into the turn and power out... Seems to work quite well. Until the patch - then I have a horrible feeling I will be falling unconscious from the sky quite a bit
But hey - at least someone will probably get given the kill |
|
#5
|
|||
|
|||
|
ive had a total blackout
109s spew so much oil lol |
|
#6
|
|||
|
|||
|
I managed a blackout last night whilst flying a Finnish B-239 Buffalo in a career mission on IL-2 "Forgotten Battles".
I'd flown a few missions with this aircraft but never had to actually pull any serious stunts or evades with it until then. I was chasing a Russian L2D tansport plane when a Russian P-40 latched onto my tail. Without thinking, I instinctively I rolled to 90 Degrees left and pulled back hard on a stick. This made the Buffalo pull a 100 yard radius left turn at close to 300 MPH.... and the G-force blacked me out for 4 seconds. A normal fighter would have pulled a far wider several hundred yard radius turn and not pulled the same G-force, hence why I performed the maneuver. Fortunately the Buffalo is famous for being unable to spin both in real life and in simulators, so the plane didn't do anything bad by itself. I also had plenty of altitude The Russian P-40 was nowhere to be seen, obviously being unable to follow. I'd lost my fix on the transports and the other Finnish fighters were rapidly wiping the sky clear of Russian aircraft, so I decided to shoot up an airfield I'd spotted earlier. I score 5 grounded aircraft, all the FlaK guns and a few trucks before the guns ran dry. I always use up the nose guns first and then use the wing guns when straffing as it gives more firing time. In IL-2 BOP on the 360, I've had a cockpit hit on a Me-163 Komet cause what seemd like an Oxygen tank failure during a dogfight at 30,000 Feet plus. The cockpit area was black and there was the sound of gasping for air and haziness around the screen edges until I dropped to around 10,000 Feet. |
|
#7
|
|||
|
|||
|
that happend to me several times, actually.
but it was a Spitfire that caused them |
|
#8
|
|||
|
|||
|
I have never seen any sign of a red out, but I have had the edges shrink in on me and all sounds dissapear except the breathing during a black out but not totally.
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|