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| IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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And I don't care about how it compares to other real world bi-planes. We're talking about the game, and specifically online battles. Quote:
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I think the problem is you are coming at this from a real world view point, and I am coming at it purely from the view point of the game. Unless Erick Hartmann plays on a console with a controller, I don't care about him. And please stop being so patronising. |
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#2
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Low speed = Low turn radius, and high rate of turn. The extra lift provided by the bi-wings only means it can maintain a way lower airspeed, thus a lower turn radius and high rate of turn. |
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#3
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Lift is only lift when you are flying with level wing tips. As soon as you roll your plane onto it's side, that lift then becomes turn. Which is why you lose altitude if your wings are exactly perpendicular to the ground. Lift and turn are relative to the ground, not the plane. But the force resulting from the shape of the wing is relative to the orientation of the plane. So as you change the plane's orientation, you alter the effect of the wing relative to the Earth. What you say would be true if you use the rudder to turn. But you don't. You roll the plane onto it's side then use the elevator to turn. Again, I'm not going to go into the physics of a wing because you can google it if you don't already know, but the upward force on a wing (i.e. lift on a level plane) is a function of it's forward speed (and curvature of the top surface). Last edited by InfiniteStates; 11-20-2009 at 12:05 PM. |
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#4
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...and angle of attack...
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#5
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The top and bottom of this is an 153 in a team battle match is like playing a game of football and someones dog runs on the pitch biting the ball. Its anoying as f**k
Yeah you can continue playing and try to ignore it but sooner or later you will get an urge to kick it into next week |
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#6
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ok the amount you can turn a plane depends on how much pressure is being generated by the elivators the more pressure they create without stalling the tighter the turn
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#7
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I could have saved myself a metric-fk tonne of typing if it had occured to me to sum it up so eloquently and succinctly. WP EDIT: probably a good job we moved this out of shadowcorp's thread eh? Else he'd be having kittens Last edited by InfiniteStates; 11-20-2009 at 03:50 PM. |
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#8
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Interesting the comments on the cannon. I mentioned this earlier and it seemed to me like a bug at times. The cannon hit the sweet spot once you get in the groove with that plane. It seems to take out the engine with a short burst first time. Now MW2 has leeched most players I dont see many people use this plane these days |
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#9
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Now, Seraph is correct. If you are going at 230mph in some plane, and you try and turn with a plane which is just going 150mph. Then the plane going 150mph is going to have the turning advantage because of it's slower speed. This doesn't just have to do with the I-153, but the I-16 as well. Try it sometime, fly against a I-16 and fly something like a Spitfire both planes must be at 100% throttle. Then you'll see which plane out turns the other. Turning radius has NOTHING to do with lift. Speed does because you need a certain amount of speed going over the wings (ie the amount of air being brought a crossed) so your plane doesn't stall and drop out of the air into some spin. The reason the I-153 has a better chance of staying in the air is because of its amount of wings; and the little air needed to actually keep it in the air unlike mono-planes which only have two wings, and stall much more than any biplane would. |
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#10
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Yes, I know a slow moving thing can turn tighter than a fast moving thing. That is obvious if you try and walk around a corner and then run around it. The forward component of the velocity is much greater, therefore a much greater centri-petal acceleration is required to match the turn of a slower object. And I'm sure we all know that you need a calender to time how long it takes to do a 180 in a jet. But if you're trying to tell me that the I-153 can turn tightly because it's engine doesn't pull it forwards fast, and not because it has nearly double the upward (relative to the plane) force of a mono-plane, you're wrong. If that were the case, the tight turning circle could be countered by simply dropping your throttle to match, and it would be a non-issue. Last edited by InfiniteStates; 11-20-2009 at 04:27 PM. |
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