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IL-2 Sturmovik: Birds of Prey Famous title comes to consoles.

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  #1  
Old 11-19-2009, 08:54 PM
kozzm0 kozzm0 is offline
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Of course you can bnz a biplane and an I-16 too... that's why they had to be replaced with faster planes.

The issue is that in DOGFIGHT mode, they end up with an unfair advantage, because

) it takes longer for bnz kills to add up than kills for whoever happens to be behind the i-153 behind its target.

) the polikarpov's don't blow up very often, they get winged and then they crash for no credit.

I just finished a match against an I-16 that crashed 6 times, then got credit for a kill for crashing into me, and won the match. It didn't hit me with one gunshot, and I died only the one time it crashed into me. It's hard to get credit for killing those things.
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  #2  
Old 11-19-2009, 10:10 PM
Soviet Ace Soviet Ace is offline
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Quote:
Originally Posted by kozzm0 View Post
Of course you can bnz a biplane and an I-16 too... that's why they had to be replaced with faster planes.

The issue is that in DOGFIGHT mode, they end up with an unfair advantage, because

) it takes longer for bnz kills to add up than kills for whoever happens to be behind the i-153 behind its target.
Well when your not chasing a target, of course it will take longer. But it will pay off more, when you do get the kill.

) the polikarpov's don't blow up very often, they get winged and then they crash for no credit.
Just shoot at the engine. They burst into little balls of flame when I shoot them there.

I just finished a match against an I-16 that crashed 6 times, then got credit for a kill for crashing into me, and won the match. It didn't hit me with one gunshot, and I died only the one time it crashed into me. It's hard to get credit for killing those things.
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  #3  
Old 11-19-2009, 10:45 PM
jkerr419 jkerr419 is offline
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I don't fly arcade so they have never really been an issue. I can see why some would have a problem with them specially in arcade. I also usually don't play strait dogfight so i can usually call on a buddy to clear my tail.

The games I play we usually team up against them with drag and bag tactics. Usually cuts them to pieces. One guy goes into a shallow climb...if the bi-plane follows the other swoops in for the quick kill. Alt makes no difference.

I was in a game a few weeks ago and me and another player tore these two guys who were flying them apart. But that was realistic. It got so bad they wouldn't even come up and fight us. (we were sitting at 6,000 ft just waiting for one to climb up and pick a target while the other one of us would dive on the climber)
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Old 11-19-2009, 11:15 PM
Araqiel Araqiel is offline
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I can't help but feel that looking for balance in a game mode with supersonic Spitfires is somewhat wishful thinking.
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  #5  
Old 11-20-2009, 12:29 AM
lost cause
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Everybody on this thread is right. Now what? I need 5 wins to unlock its weapons for the trophy. So do you guys. That's all. Everytime I try to fly it, the lobby erupts. Last night the host, an excellent player, quit in the middle of the match. He was losing and I never even took a shot at him! I've never won a match with it. I can't shoot! I'll get my wins in strike (maybe). I just leave the thing alone because of the controversy. Sometimes I tire of this kind of thing. It's just a game! It's things like this that make me glad we can't boot out players or blacklist players from the lobby. What a mess that would be!
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  #6  
Old 11-20-2009, 01:43 AM
kozzm0 kozzm0 is offline
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Quote:
Originally Posted by Soviet Ace View Post
Well when your not chasing a target, of course it will take longer. But it will pay off more, when you do get the kill.

...Just shoot at the engine. They burst into little balls of flame when I shoot them there.
When you get the bnz kill, it counts for one kill, meanwhile others who stay in the furball get 2 or 3. Seeing "mission failed" gets old.

If I had heat-seeking cannon rounds that could make sure to hit the engine, I'd use them. Hitting the engine is a low-percentage shot compared to hitting the plane in general. With other planes, hitting the plane in general a few times is likely to get a kill credit. But hit a Polikarpov once or twice, if it's not a lucky engine hit it will begin a long journey to the deck and no credit, cause there's not enough hits.

In one-on-one dogfights, of course I bnz them. I don't fly anywhere near them. I fly up to 5000 meters and laugh at them.
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  #7  
Old 11-20-2009, 02:28 AM
Soviet Ace Soviet Ace is offline
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Quote:
Originally Posted by kozzm0 View Post
When you get the bnz kill, it counts for one kill, meanwhile others who stay in the furball get 2 or 3. Seeing "mission failed" gets old.

If I had heat-seeking cannon rounds that could make sure to hit the engine, I'd use them. Hitting the engine is a low-percentage shot compared to hitting the plane in general. With other planes, hitting the plane in general a few times is likely to get a kill credit. But hit a Polikarpov once or twice, if it's not a lucky engine hit it will begin a long journey to the deck and no credit, cause there's not enough hits.

In one-on-one dogfights, of course I bnz them. I don't fly anywhere near them. I fly up to 5000 meters and laugh at them.
Well for one, both the I-153 and I-16, are known in real life for being fidgety about shots. But you can't plane the plane, as it's well known the problem with online and getting kills that don't count; which should. So it's not the I-153 or I-16s problem, that they get hit and can't fly anymore.

Second, I'm not saying your going to get an engine kill every time you BnZ the little bastards, but if your main focus while attacking one is the engine; your going to have a better chance depending on how the I-153 pilot is acting. If it's sim, it's more than likely he'll be flying in a straight line heading to the little furball up ahead.
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  #8  
Old 11-20-2009, 04:31 AM
kozzm0 kozzm0 is offline
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whether it's the plane's fault or the game's fault, until the scoring is fixed, dogfight mode's mechanics is biased in favor of i-153. I'm sure the i-153 is a fine little biplane and served родина well, but if and until a patch fixes things, I still think it's a nuisance in bop dogfights.
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  #9  
Old 11-19-2009, 10:31 PM
Shadowcorp Shadowcorp is offline
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Firstly i'm talking purely about arcade here so take that into consideration. The i153 is too fast in a climb which i think is wrong, It has the best turns in arcade no stalls(Correct). Perhaps we're missing the point here..... yes you and i can beat an i 153 with tactics and not in a turn (though depending on the skill of the pilot it is entirely possible to out turn them). When you do beat them it can be quite exhilerating i remember a match in arcade where i, coordinator and Iamjack faced off against olife firepilot and another reasonable 153 pilot and beat them resoundingly I had an adrenaline buzz the entire match.
Surely there should be a plane it's equal.... another biplane. I don't know any makes other than say a fairy swordfish or glouchester gladiatior but i'm sure there more than just an i153. that would make a great addition to this game. If you could set the start altitude of a online game like you can in training mode than would also help in alleviating the reputation of the I153 in arcade.

Last edited by Shadowcorp; 11-19-2009 at 10:33 PM.
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