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| Tactics discussions and solutions All you need to win the battle. |
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#1
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Please all post tactics and strategies discussion here!!!
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#2
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In KB (for me) warrior is the easiest at the end of the game; mage is the easiest at the very start. I'm on day 15 of my impossible warriror game and have two fight left to finish; and I wasted 2 days making extra trips to pirates. I have no clue why this game went so fast (the last 3 games I did on impossible took 21 days). Anyways this is my second play on warrior/impossible and in both games I breeze through the the last two areas. With mage (on impossible) I found them very very difficult. Perhaps my mage tactics aren't very good
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#3
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Really? Most things I had read before were that the Paladin was the weakest and the mage and warrior were both very strong at the end of the game. Any clarification you guys can provide would be great, as I plan to first play it as a Paladin, then next as a Mage on a greater difficulty setting. Thanks!
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#4
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Everything you need is in the high score thread and the info thread
As a Paladin, on impossible, I had problems up until lvl 18, when I got Resurrection lvl 3. Afterwards the game was a breeze. Even the last battle with Baal ended up with only a few casualties. As a warrior, you have bigger army, but you don't have the luxury of using scapegoat units, which is a certain setback. To compensate for that, the warrior gets the easiest start of the game, even on impossible. As a mage, you have neither a big army, nor a scapegoat unit options. In addition to that, you don't have decent spells available early on in the game. You may be hard pressed to use Fireball and Flaming arrow most of the time up until lvl 15-20. The best spells - ice snake, geyser, fire rain, etc - are mostly available in the mid-game. Until then, you'll be struggling like crazy, especially on impossible. This is the only setback I was referring to |
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#5
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Mage is definetly the hardest in KB
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#6
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Unless they changed the classes in AP, thats not true in my opinion. The warrior seemed the hardest one to me. The mage may be harder at the beggining, but when you got some powerfull spells and that skills that allows you to cast 2 spells on the same turn, it becomes a walk in the park.
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#7
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Your mage tactics are adequate, I can assure you. It's simply very hard to deal with the enemies on impossible with poor spells and low leadership. I also have the bad feeling that the mage will keep on struggling even in the mid-game, until she pumps up the intellect stat a bit (by that I mean 30+) so that her spells can actually make a difference.
EDIT: Well, that was interesting All maps opened up but umkas, nameless and montero Level 18 4000+ leadership (with only glory lvl 1, no items that boost leadership whatsoever) 120k+ gold (I made the mistake of purchasing troops - stupid idea) 15 T-Rex eggs 4 Black Dragon eggs 2 Red Dragon eggs 2 Emerald Green Dragon eggs It is extremely irritating to get some of the maps, but in the end, it pays off. I restarted the game until there was a Verona map on Scarlet Wind next to the bridge. It is imperative for thieving sprees, as it opens up a ton of possibilities. Suffice it to say, the quests in Rehau alone (get a broth to improve Overseer Harus' pets - secrets of the temple - and Grass of Memory quest in the Temple of the Sleeping snake - you can evade the enemy hero that guards it) will net you a hefty bunch of levels. Other quests that can easily be done are the Dersu quests (make a gem necklace and get glasses for the old orc woman), the lizard's papers from rehau to verona and then to Elona (there is a shettera map there), then the quest for the demon's tongue (also nets a few levels), you will end up over lvl 15 for sure. Right now I'm 18, with a ton of runes to distribute, and I haven't even started fighting, nor have I done the quests on Rusty Anchor island. Drawback: it takes quite a while to kite away the map guards. It also takes a ton of nerves to evade the enemy armies. Positives: you start with good leadership (you had numerous flags for the taking), over 200k gold (even if you spend on a few items) and ready for everything. Last edited by DGDobrev; 11-17-2009 at 06:20 PM. |
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#8
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Have tried the inch up, inch down technique which causes them to spastically follow for a brief instant then turn around, then spin around again... but don't seem to be making progress. Therefore I've just opened up Dersu from Verona the hard way (lost most of my troops in a pretty epic battle with lots of Royal Thorns + others, but survived. But I'm level 17 I believe and am doing things (with the Mage) the hard way... unlucky with finding enough paladins now to fill up my leadership which is about 4.2k. Thanks! |
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#9
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I'm with DG on this. With the mage, you need some good artifacts when you start. I won't even try to start a game without the Ancient amulet so some serious sneaking is required to get enough cash to have that in your starting gear!
Also even with some good stuff, until you get Level 3 Chaos. Level 3 Destructive and your intellect well over 30, you're not doing a great deal of damage with your spells! The problem with higher magic is that you have to cast a low level spell first. This means you can't for example cast phantom and then buff the unit with a lower level spell like mana spring or stone skin. (Unless of course you use a lower level of the phantom spell but then the stack usually gets wiped out before the end of the first round!) |
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#10
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Well, I must admit that it's really hard to kite away map guardians. It took me 6 hours to do all of that...
The task is simple: get a decent mouse and try to click very close to the guardian. He will follow. Click very close to the first click and then quickly do the same close to the second click. It is very hard, but with any luck, you will be able to kite the guard away and you will be able to steal the map. Well, you should be aware that this expends a considerable amount of energy, nerves and time. But in any case, it is doable. Keeping in mind that you can't use a cheat to open up all maps, this is the only way to do it. It takes practice and a lot of dedication. I am aware that few people will go so far, but in the end, it's very rewarding and it always pays off. As for other tactics... I'm certain they will be discussed later on. I don't think it's fair to other players to ruin their games by discussing something that is for them to discover. Besides, the paladins + phantom tactic has been discovered a long time |
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