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IL-2 Sturmovik The famous combat flight simulator.

 
 
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Old 11-13-2009, 05:01 PM
C6_Krasno C6_Krasno is offline
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-An interresting mission could be the calibration of radars, would require a lot of interaction with the ground control, but I understood that this interaction was already in the code. Maybe once in a campaign ?
-When downing an opponent over the sea, we could be able to tell the position of the enemy pilot to the ground control, so they send a rescue plane / boat. Idem for a wingman, if we see him under a chute. Maybe the player should have a feedback on his action : if the pilot was on his squadron, the simple fact that he is still here will be fine, but if it's an enemy pilot, maybe this enemy pilot could give the player his decorations, or something like that (in ROF, the player have a little gathering of objects he got during his missions : decorations, bits of planes, letters, etc).
-Even if you don't want to implement random failures in the player's aircraft, it could be interesting to fake them for his IA wingmen. For ex., your flight of 6 aircrafts takes off to intercept an enemy raid on your base, and one of your IA wingmen leaves the formation, while saying on the comms "Oil pressure down, I have to abort the mission".

Last edited by C6_Krasno; 11-13-2009 at 05:04 PM.
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