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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-12-2009, 10:53 PM
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choctaw111 choctaw111 is offline
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Ilya, simply the best thing I can imagine, is to be in a virtual world that is believable, meaning a living breathing environment at the airfield, and even on the rest of the map.
The smallest sign of life on the map would be a huge plus.
What if we were flying over the countryside in France and occasionally see some people walking around, especially over a target, or even chickens, cows, birds. These are things you really don't need in a combat flight sim, but if you did find a way to put these things in, it would give a "holy sh**, did that just happen" kind of feeling.
What we have now are targets that are devoid of life. Just a bunch of objects we can destroy with some 3d gunners that really don't add life to the environment.
How about bridges and other objects that actually collapse when destroyed, not just a destroyed version versus an undestroyed version of the same object.
When I blow up a bridge, I want to watch that sucker fall into the water. When I blow up a tank, I want to see the turret pop off sometimes. When I blow up a car or truck, I want to see it flip over on occasion. What we have now are vehicles and trains that all blow up the same way. There needs to be some surprises when you blow stuff up.
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Old 11-13-2009, 02:15 AM
Snuff_Pidgeon Snuff_Pidgeon is offline
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I think a nice idea might be to have some kind of dialoge with your mechanic ie.As your aircraft gets some flying hours up, you might notice your engine supercharger needs tunning or motor might be running a little rough or engine hoses and pipes wearing out.Also the availability of different grade octane fuels or even cotaminated fuels.Or in other situations your mechanic might be not so experienced and makes mistakes!In other words i suppose a serious ground check before flying, also a ground gun convergance target would be cool..
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Old 11-13-2009, 02:23 AM
Romanator21 Romanator21 is offline
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Feathered's ideas are great, but I won't expect them in the first iteration of the release. Maybe after some patches. Remember, the most important and foremost thing is basic codework, then everything else falls into place.

Still, I hope to see them!

I like the idea of first person bail out, but I think (but I have no clue really) that this will take too much time/resources. It would be simpler to just use a cut scene rather than modeling the character doing all this stuff. I think cutscenes could be used in the example where someone requested driving a kubelwagen to their plane.

I like the idea of modeling hypoxia, and hopefully better modeling of becoming wounded. Blood does not need to be animated, but maybe, more blurry vision rather than red out, delay/ difficulty in the movement of your head. AI that makes friendly fire is a great idea that I hope to see, especially for rookie pilots. AI that can't see through their plane/clouds/into the sun. Also would be great if when AI was looking at his wingman to his right in a close formation, he might not see you coming from his left, even if it's in his normal field of view.

I hope there will be angular momentum modeled to some extent. If a bomber loses a wing, it will slowly lurch over and fall, not just instantly tumble like a leaf in the wind. Also if the planes do start to spin quickly, some G induced break up. On the idea of inertia, 'heaviness' of moving a machine gun around by the player: mouse movements dampened/delayed making aiming more difficult/realistic.

But above all: AI, DM, and FM. The nice animations can follow later when there's time and when there is a place in the engine.
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