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| IL-2 Sturmovik The famous combat flight simulator. |
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#1
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Sudden engine failures even without taking any damage...
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#2
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More along the line of "did I just see that"...OK how bout this, you set her down in a field in enemy territory. You notice the farmer leaving the barn carring a pitch fork as he scurries to the house.
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#3
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Hello Luthier!
Like I said earlier the changing weather is an inexhaustible source of aggravating events during missions. It may be interesting to combine this with some instrument failures especially altimeter and compass...A great many A/C of all nationalities met their fate because they did not know where they were, or how high they were, because of failure or heavy icing and they finished their careers on high ground or power cables (think Helmut Lent, Werner Mölders and so many others...). It did not really matter if they were rookies or aces... About interesting events: - during a patrol set an unsuspecting trainer coming out of nowhere in the middle of the flight at same altitude (works well with an unsuspecting enemy A/C) - bad weather attack (again) meet barrage balloons...Remember the Ju 88 who pancaked on a balloon...and made it to base (its pilot would become one of the bomber aces) - attack on heavy railway gun tracks in the Pas de Calais area (was happening during all BoB length, usually using Bleinheims) - recce flight on obscure forward airfield being setup somewhere in North of France (where is the damn field? lot of examples) - help Bleinheims dealing with the field you discovered the day before - If DYNAMO operation at Dunkerque is allowed time-wise, protecting the ground troops during evacuation - Game in Game: in charge of testing an A/C with a certain problem: identify properly the problem, bring back the A/C without crashing... - other game: forcing a Bf 109 to land/go to sea without firing one shot - one day the bad weather during the night has reduced your potential take-off run to 300 yards and the enemy is coming at you...meet him and come back on the same 300 yards. - these damn He-115 are minelaying again: find them and deal with them (at night, obviously) - Resistance informs us that one high ranking officer of the Luftwaffe is intending to visit coastal airfields with its personal Bf 108 unescorted at a certain hour near a certain place: try to find him before his subordinates find you with their Bf 109... This what comes to my mind for now... JVM |
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#4
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For me, personally, I'd say don't bother.
The cool things happen by random chance, if it's scripted it's not cool. Give the AI some realistic options and just by chance, occasionally, they will combine those options in unexpected ways. |
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#5
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Lovely thread Luthier!
If i understood you, here are my suggestions; The targeting system in Il-2 it´s great but when you buil 500 mission it´s a lil bit repetitive. We need more "targets" IE: - targeteable airfields , whit also targeteable components, like fuel depot (whith its own marker) the runway itself, service buildings, bomb and ammo bunkers, AA fire control units, barraks etc..the posibilities are multiples. The final status of an airbase could be an average of its components status. Theres no need for modelling ground crews. for example a raid hit hardly the airfield, destroying the mechanics barracks, so the af will have a lower repair rate. Could be supply convoys that change that status, in general or particular aspects. -The same for other targets, like Industries, radar stations, docks, etc...In Il-2 to "damage" a factory we need tu put markers inside. It would be great a kind of industrial damage marker, that decrease the factory output. -rescue mision targets (pilots, resistance members, etc..) -Triggers - Real recce missions, whit a airborne camera in the plane, something like the bombsight view, I don´t know how could it be done. - Mine layers ! - cargo convoys whit real cargo, like trains, ships, trucks, etc.. whit stuff like these, Bob still remains a fligth sim, but with more ground interaction. Thanks!
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Bombing smurfs since a long time ago... |
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#6
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Quote:
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#7
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I almost forgot, all Feathered_IV suggestions are wonderfull!
Bomb aimers directing the fligth rocks! nigthfighters whit radar operators! Lysander missions, air supply whit real cargo, I.E to keep operative and airfield, you need to land 4 transports, or 75% of its cargo. Hidden targets, like killing or capturing an high rank officer in ground or in air, whit a bonus effect in moral or airfield status or something. It could make rescue misiion for both sides, the first in rescuingave a few more ideas. Later I´ll post it. By the way is this what you asked Luthier?
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Bombing smurfs since a long time ago... |
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#8
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That's great asking for ideas here . . .
heinkill at sim hq said the maps were 1:1 a previous poster mentioned this also . . . some way to auto speed (and lot run out of fuel like in IL-2) past the monotonous times to the action. Or a 8th AF bomber flight, it said they were up there for hours not seeing anything . While it would be cool for ultra realism, I don't have several hours to fly across the channel and bomb my target if I wanted to play the Luftwaffe bomber role. mission variety . . . your pilot is ordered go with special forces to capture their new fighter plane (while you don't see a movie or what not) you spawn inside an enemy plane, with / without a fire fight going on around you You take off and then you have to get back to home, avoid enemy fighters and even your own fighter. Some charity asked someoone in your squad to over fly and do some flight manuevers over an orphanage and somehow your name came up. Alot of it would be to remove the static / independent of the sim. Say for example your unit is not the only one operating in that area . A german bf 109 pilot, say if running out of fuel and having to return early, would see the german air sea rescue, the sea plane, the escorts flying about. Or if you over fly a an enemy airfield in the early morning and no flak, but few minutes later, they launch fighters to intercept you. On joining up, the formation is missing a squadron or has too many etc On the way home, you get remaining pieces of other flights (planes) rejoining up your group for added protection. You squadmates have different personalities. Some are overly aggressive, some are very calculating. SOmetimes one will say something, "Oh S***" before you roll in to attack enemy fighters. Sometimes the funny one will make a quick joke or tell quick story and leader has to tell them to shut up. Mechanical . . . Sometimes you take off and you're leaking oil or something and your squad leader tells you to go home. An Option for refly ONLY if you: crashed, landed, or bailed out, or pilot is dead or too injuired to fly. Ground control interaction would be nice. Enemy does more actions than just engage you. AI makes mistakes. Some may aggressively engage, or sometimes they may run, or do something half hearted, and run or then go full intent to kill you. Or they run and return back with some friends etc Ground targets like trucks drive off the road and disperse, or if one end of the bridge was just bombed they try to get off of it, or go the long way instead of lining up before the bridge. There is a furball above your airfield and you decide to take off (single player only LOL) AAA ranges you (starts by being far off, then closer and closer). Radios . . . The site below has lot of information http://www.virtualpilots.fi/hist/WW2...a2English.html (not the article that had the radio) I remember reading some of the article of finn pilots and they had where the radios sometimes picked up not just your transmissions but others. They would hear the other Finnish squadrons operating, the Russians ordering their crews, and sometimes the Germans in idle talk . . . It'd be cool to get radio interference in the form of random stuff from the otherside (not exactly from your opponents you are fighting with but other squads operating in that area). Random stuff Say you read the briefing ... usual combat patrol, as you're about to engine start, the staff / captain runs up to you, and you get NEW briefing on a totally different target, another base is being bothered and you need to go there with your squad and provide fighter cover. Or you're cleared for take off but have to wait (sometimes ) while a damaged spit comes in for a landing or your hot headed "friend" jumps ahead and takes off. Women. The civilian woman with the blown skirts would be a good selling point for the game LOL if you buzzed by with your Spit. It'd be cool to hear them as ground controls . . . Maybe not for BOB, but when you guys get to VVS . . . - Also it would be cool for say if you were a german pilot and fighting against a VVS pilot, you zipped close by on a nose 2 nose pass, and it was Lilya Litvyak! VVS had the options for 586th Fighter Regiment Or for US, you run into a flight and its WASPS chatting . .. |
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#9
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I think that Feathered_IV has the answer to what would make SOW stand out and be a rewarding gaming experience...please concider his points
__________________
GigaByteBoard...64bit...FX 4300 3.8, G. Skill sniper 1866 32GB, EVGA GTX 660 ti 3gb, Raptor 64mb cache, Planar 120Hz 2ms, CH controls, Tir5 |
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#10
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Did I just see that? A German float plane with clear Red Cross markings looking like it is on a recce mission, not looking for downed pilots? Do I shoot it down? What are my orders? Do I take the matter into my own hands or leave it be?
This really happened in 1940. See here for more info. So, how's about random appearances of Luftwaffe operated Red Cross float planes (could use the He 115 if the He 59 or Do 18 aren't available in game) with a scoring system based on heavy penalties if you shoot down a genuine Red Cross aircraft? PPanPan |
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