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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-11-2009, 12:18 PM
Abbeville-Boy Abbeville-Boy is offline
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will bullet holes be visable on ground targets such as barrels, buildings, etc?
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Old 11-11-2009, 12:33 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Abbeville-Boy View Post
will bullet holes be visable on ground targets such as barrels, buildings, etc?
I can say that they will be visible on aircraft.
But can't say now about such target as buildings.
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Old 11-11-2009, 12:52 PM
Tbag Tbag is offline
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Oleg, thank you very much for all your answers! One question concerning clickable cockpits:

If a 3rd party wants to model clickable cockpits for the aircraft, could those be used online in the Maddox-Approved mode of SoW?
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Old 11-11-2009, 12:56 PM
Oleg Maddox Oleg Maddox is offline
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Quote:
Originally Posted by Tbag View Post
Oleg, thank you very much for all your answers! One question concerning clickable cockpits:

If a 3rd party wants to model clickable cockpits for the aircraft, could those be used online in the Maddox-Approved mode of SoW?
I can't say it now. The code isn't finished in this part.

However I'm sure that these that will use clicable will have disadvantage in control speed .
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Old 11-11-2009, 01:14 PM
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ZaltysZ ZaltysZ is offline
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Quote:
Originally Posted by Oleg Maddox View Post
However I'm sure that these that will use clicable will have disadvantage in control speed .
There is one good method, which I use in DCS: Black Shark. I have programmed one button of my HOTAS to act like left mouse button and I always move mouse cursor to the bottom center part of the screen, so that it is visible, but not interfering with important things. When I look around with TrackIR, camera moves and so mouse cursor moves (in relation to cockpit) also. I can point mouse cursor where I need by using head and then click things by using my HOTAS. This method is very fast. I even enter coordinates into NAV system by using this method.

Of course, using mouse to switch/use stuff which has to be switched/used without looking at it (like flaps/trimer wheel) in fighter is strange, however I think that things like radio, gear are ok for "mouse" interaction.
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Old 11-11-2009, 10:36 PM
AdMan AdMan is offline
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The things said about in-game training, user customizations, and the third party tools are just as I imagined they should be - truly innovative not just for the genre but for gaming, cant wait to see where the SoW engine leads us throughout the next decade.
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