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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-11-2009, 11:36 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by HFC_Dolphin View Post
WOW, I'm impressed by the last reply!!!
And as far as I can understand, actually there won't be any engine limitations for you. Meaning, that whatever you want to change, you'll be able to do it (not like the IL-2 maps, for example, which could not be worked after the final release).
This is very promising and thank you for letting us know!!!
Limitation is always present:
1. Time
2. Money for additional development.
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  #2  
Old 11-11-2009, 12:18 PM
Abbeville-Boy Abbeville-Boy is offline
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will bullet holes be visable on ground targets such as barrels, buildings, etc?
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  #3  
Old 11-11-2009, 12:33 PM
Oleg Maddox Oleg Maddox is offline
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will bullet holes be visable on ground targets such as barrels, buildings, etc?
I can say that they will be visible on aircraft.
But can't say now about such target as buildings.
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  #4  
Old 11-11-2009, 12:52 PM
Tbag Tbag is offline
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Oleg, thank you very much for all your answers! One question concerning clickable cockpits:

If a 3rd party wants to model clickable cockpits for the aircraft, could those be used online in the Maddox-Approved mode of SoW?
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  #5  
Old 11-11-2009, 12:56 PM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by Tbag View Post
Oleg, thank you very much for all your answers! One question concerning clickable cockpits:

If a 3rd party wants to model clickable cockpits for the aircraft, could those be used online in the Maddox-Approved mode of SoW?
I can't say it now. The code isn't finished in this part.

However I'm sure that these that will use clicable will have disadvantage in control speed .
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  #6  
Old 11-11-2009, 01:14 PM
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ZaltysZ ZaltysZ is offline
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Originally Posted by Oleg Maddox View Post
However I'm sure that these that will use clicable will have disadvantage in control speed .
There is one good method, which I use in DCS: Black Shark. I have programmed one button of my HOTAS to act like left mouse button and I always move mouse cursor to the bottom center part of the screen, so that it is visible, but not interfering with important things. When I look around with TrackIR, camera moves and so mouse cursor moves (in relation to cockpit) also. I can point mouse cursor where I need by using head and then click things by using my HOTAS. This method is very fast. I even enter coordinates into NAV system by using this method.

Of course, using mouse to switch/use stuff which has to be switched/used without looking at it (like flaps/trimer wheel) in fighter is strange, however I think that things like radio, gear are ok for "mouse" interaction.
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  #7  
Old 11-11-2009, 10:36 PM
AdMan AdMan is offline
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The things said about in-game training, user customizations, and the third party tools are just as I imagined they should be - truly innovative not just for the genre but for gaming, cant wait to see where the SoW engine leads us throughout the next decade.
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  #8  
Old 11-11-2009, 01:00 PM
Caveman Caveman is offline
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Originally Posted by Oleg Maddox View Post
Limitation is always present:
1. Time
2. Money for additional development.
1) Can't do much about this since it is a "constant"

2) We exchanged an email on this years ago; perhaps you remember... I really think there is a segment of users out there in the community like myself that would pay over $100 dollars for "premium user package" that would include additional tweaks or modules that are locked and not provided to all users... Perhaps some advanced flight modeling, tweaked graphical features, etc... I know add-ons can address these needs, but you have such a personal following and people who know sims know you give quality and would be willing to pay more with your stamp of approval. At the very least, I hope you're getting a good kickback % on the add-ons that are produced for SOW. The whole flight sim business model should be different than shooters... Not sure it can withstand a high price for all users, but to make up for lack of total users, price needs to be higher...

In general, it seems shooter folks are starting to get bored of the cheap/fast thrill of shooters and are looking for substance. Perhaps in the coming years, we'll see a ressurgence of interest in simming like there was in the early/mid 80s with the original MS FS which "every" gamer had in there PC collection.

Hope you succeed... IL-2 is still fantastic after all these years... Funny to think we all may be playing SOW + add-ons 20+ years from now...!
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  #9  
Old 11-11-2009, 01:37 PM
Oleg Maddox Oleg Maddox is offline
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1) Can't do much about this since it is a "constant"

2) We exchanged an email on this years ago; perhaps you remember... I really think there is a segment of users out there in the community like myself that would pay over $100 dollars for "premium user package" that would include additional tweaks or modules that are locked and not provided to all users... Perhaps some advanced flight modeling, tweaked graphical features, etc... I know add-ons can address these needs, but you have such a personal following and people who know sims know you give quality and would be willing to pay more with your stamp of approval. At the very least, I hope you're getting a good kickback % on the add-ons that are produced for SOW. The whole flight sim business model should be different than shooters... Not sure it can withstand a high price for all users, but to make up for lack of total users, price needs to be higher...

In general, it seems shooter folks are starting to get bored of the cheap/fast thrill of shooters and are looking for substance. Perhaps in the coming years, we'll see a ressurgence of interest in simming like there was in the early/mid 80s with the original MS FS which "every" gamer had in there PC collection.

Hope you succeed... IL-2 is still fantastic after all these years... Funny to think we all may be playing SOW + add-ons 20+ years from now...!

I hear you.
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  #10  
Old 12-09-2009, 10:02 AM
Insuber Insuber is offline
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Originally Posted by Caveman View Post

2) We exchanged an email on this years ago; perhaps you remember... I really think there is a segment of users out there in the community like myself that would pay over $100 dollars for "premium user package" that would include additional tweaks or modules that are locked and not provided to all users... Perhaps some advanced flight modeling, tweaked graphical features, etc... I know add-ons can address these needs, but you have such a personal following and people who know sims know you give quality and would be willing to pay more with your stamp of approval. At the very least, I hope you're getting a good kickback % on the add-ons that are produced for SOW. The whole flight sim business model should be different than shooters... Not sure it can withstand a high price for all users, but to make up for lack of total users, price needs to be higher...

In general, it seems shooter folks are starting to get bored of the cheap/fast thrill of shooters and are looking for substance. Perhaps in the coming years, we'll see a ressurgence of interest in simming like there was in the early/mid 80s with the original MS FS which "every" gamer had in there PC collection.
I totally disagree with this post. The segment of users like yourself is 1) probably very small 2) Surely elitist, in the negative sense of the word.

Paying 100 USD (!!!!!!) for a "premium user package", or even 30 USD, to get "additional tweaks or modules that are locked and not provided to all users" (!!!!!!!!!!) will be accepted by a very small minority of users, and thus create little revenues, but will for sure create a "digital divide" between "richer" and "poorer" customers. I can't imagine a better way to destroy and upset a loyal base of customers.

I'd prefer rather to pay for patches, if they include additional content. This will put all users on the same level and increase revenues IMHO, provided that the cost is reasonable and well distributed along the time.

Regards,
Insuber
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