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IL-2 Sturmovik The famous combat flight simulator.

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  #1  
Old 11-07-2009, 02:14 AM
Necrobaron Necrobaron is offline
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Stukas have got to have something to bomb in the Channel!
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WEED VAPORIZERS

Last edited by Necrobaron; 04-26-2011 at 07:23 AM.
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  #2  
Old 11-06-2009, 05:49 PM
hiro hiro is offline
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Sahweet! Thanks for the update.

Sim HQ gets the next set?


so true about a PC . . . I was going to build a dual core to replace my 3 ghz (since duals are cheaper with the new quads and octas), but maybe I'll just hold off for the 8-12 cores.


I like the detail, those ships look photogenic! Also there is one where you can see the propeller and rudder under the water, awesome!

And they are WIP, so finished is going to be better. The pictures keep improving . . .

Remember the aircraft are as detailed / more than the ships. The ships look nicer because they are commercial and airplanes have more drab. But look at the spit cockpit or the spit pilot, and the bf-110, the me-109 pix, and they are just as well done as the ships.

The pilots are pretty detailed, i know its s WIP. WIth their hand positions as they look like they are driving (the br20 they have yokes, so it's ok).



Its cool how BOB SOW updates coming out, and seemingly coordinating with wings of prey on PC release.

Get new people into WOP, then hit them with BOB SOW. Kind of a taste of things to come. IL-2 1946 people are already into BOB SOW.




A question, is the damage model universal for all vehicles or do aircraft get something extra (more complex, like a 4 engine bomber, more complex the damage model) ?

Also is there a damage progression set of pictures?


Final one, when Wings of Prey is released, will we be seing a big update (like a in game video, or video examples of the flight / damage / ballistics model)?

Last edited by hiro; 11-06-2009 at 06:07 PM.
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  #3  
Old 11-07-2009, 03:42 AM
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proton45 proton45 is offline
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Quote:
Originally Posted by Skarphol View Post
Ok, now I'm back on whining again, but I really think a lot of people ask very many unnessesairy questions. Questions that are really hung up in details!! MINOR details!
Why don't you just wait and see, and then be amazed by the all the little things that MG has put into this game instead of trying to get Oleg to answer all of these rather unimportant things?

Well, just my two cents..
The game is going to flabergast us anyway!

Skarphol
It doesn't really seem like people follow the updates (a lot of repeat questions), and some people don't seem to get what Oleg & crew are trying to create. And yet, some other people seem obsessed with the idea of turning a great "flight combat sim" into a "first person land/sea/air combat sim"...Oleg has already stated his feelings on the issue, but I guarantee we will read (yet another) question that relates to the issue.
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Old 11-07-2009, 04:00 AM
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TheGrunch TheGrunch is offline
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Originally Posted by proton45 View Post
And yet, some other people seem obsessed with the idea of turning a great "flight combat sim" into a "first person land/sea/air combat sim"...Oleg has already stated his feelings on the issue, but I guarantee we will read (yet another) question that relates to the issue.
I think you're confusing people commenting on capabilities of the engine and people commenting on the game. Bear in mind that what Oleg and company are working on is first and foremost a game engine, and sales of the engine are likely to be nearly as important as sales of the game itself. I think the number of comments relating to that sort of thing are more because it's the first engine that looks like it might be capable of producing a semi-decent simulation of a number of different types of fighting all at the same time than because they expect Maddox Games to do so themselves. I don't think anyone's expecting any departure from the flight-sim genre from Oleg and co.
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Old 11-07-2009, 05:29 AM
Necrobaron Necrobaron is offline
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I agree. Some of the questions seem to be a little nit-picky in nature, but I think people just like to know what the new engine's capabilities are. I think most people agree that Oleg makes a quality product (the best WW2 flight combat sim out there), so I wouldn't rule out anything as far as what SoW might offer. It's the little details that can really make a difference.
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Last edited by Necrobaron; 04-26-2011 at 07:23 AM.
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  #6  
Old 11-07-2009, 06:28 AM
<George> <George> is offline
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i see an explosion of updates and many time dadicated from athors...
it seems that BOB is going to be out at last...

anyway,great work..
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Old 11-07-2009, 07:23 AM
PanzerAce PanzerAce is offline
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Dang. Had to register finally to ask some questions.

Seeing these boats raised the following questions for me...


1a) Are we going to be getting flyable seaplanes/floatplanes/flying boats?
1b) If so, will there be possible missions rescuing shot down flyers?

2a) Will we get to run anti-shipping patrols/convoy attack missions?
2b) If yes, will the ships take evasive actions to avoid torpedoes, or try to dodge level bombing attacks (Presumably this could be scaled to depend on visibility as well)?

3) Is it possible in the future that we will get to see guided anti shipping weapons like the Germans used on the Fw-200s (and other planes, but that's whats on my mind right now).


Can't wait to see the next update :p
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Old 11-07-2009, 11:23 AM
_ITAF_UgoRipley _ITAF_UgoRipley is offline
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For a moment I heard seagulls...
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Old 11-10-2009, 10:22 AM
Oleg Maddox Oleg Maddox is offline
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Originally Posted by PanzerAce View Post
Dang. Had to register finally to ask some questions.

Seeing these boats raised the following questions for me...


1a) Are we going to be getting flyable seaplanes/floatplanes/flying boats?
1b) If so, will there be possible missions rescuing shot down flyers?

2a) Will we get to run anti-shipping patrols/convoy attack missions?
2b) If yes, will the ships take evasive actions to avoid torpedoes, or try to dodge level bombing attacks (Presumably this could be scaled to depend on visibility as well)?

3) Is it possible in the future that we will get to see guided anti shipping weapons like the Germans used on the Fw-200s (and other planes, but that's whats on my mind right now).


Can't wait to see the next update :p
1a. Currently we have just spitfire with gear-boats that we did just for one purpose - tuning of physics and feel of landing-take off. This isn't MKV like it was in reality... we simply used existing model of our spit.
1b. Probably it will make third parties in the future. In Campaign I planned some feature... After he was shot down, landed in water, pilot waiting in the water for the rescue aircraft and we did for both sides such aircraft. I don't know yet if it will be finally possible to program due to limit of time.

2a. If we are making ships with damage model then this means only one thing - yes.
2b. Can say now just one thing. AI of ships is present It isn't like in Il-2 - movements just by waypoints.

3. It is possible in Il-2 1946 with X-4 rockets. It is the same feature. So when we or third party will be ready to make such things in a new sim, then it will be. The differences in Air to Air and Air to Ground/ship guided rockets is minimal in programming.
The other things is by wire guided or by RC-guided. In programming it is almost the same... but visually... wire and its behavior is to make very hard, including collision of wire in case with own aircraft... So variants with wire we probably will not model... or ar least visals and collisions of wire itself. Of course.. I thing some of third party may do even such things using our base code for this purpose.
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  #10  
Old 11-08-2009, 02:24 AM
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proton45 proton45 is offline
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Quote:
Originally Posted by TheGrunch View Post
I think you're confusing people commenting on capabilities of the engine and people commenting on the game. Bear in mind that what Oleg and company are working on is first and foremost a game engine, and sales of the engine are likely to be nearly as important as sales of the game itself. I think the number of comments relating to that sort of thing are more because it's the first engine that looks like it might be capable of producing a semi-decent simulation of a number of different types of fighting all at the same time than because they expect Maddox Games to do so themselves. I don't think anyone's expecting any departure from the flight-sim genre from Oleg and co.
Well...I'm not really sure that, "first and foremost", game engine sales are as important as game sales. Its my understanding that they started working on the new game engine because the future development of the "Sturmovik" series was compromised by the limitations of the existing game engine. Oleg has said that the "add-ons" that will be developed by 3rd party's are important for the future growth of the series...but I don't think that is the same thing.

Now...all that being said, I too understand the allure of the fantasy. I don't think that their is a single "war history buff / gamer" out their that wouldn't love a realistic, all encompassing, FPS / aircombat / armor / sea battle / simulator...BUT, we better hope that a huge gaming corporation picks up the idea, because the amount of time it would take to develop a good product would be monumental (even with Oleg's amazing engine as a starting point).
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