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| IL-2 Sturmovik The famous combat flight simulator. |
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Last edited by Necrobaron; 04-26-2011 at 07:23 AM. |
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Sahweet! Thanks for the update.
Sim HQ gets the next set? so true about a PC . . . I was going to build a dual core to replace my 3 ghz (since duals are cheaper with the new quads and octas), but maybe I'll just hold off for the 8-12 cores. I like the detail, those ships look photogenic! Also there is one where you can see the propeller and rudder under the water, awesome! And they are WIP, so finished is going to be better. The pictures keep improving . . . Remember the aircraft are as detailed / more than the ships. The ships look nicer because they are commercial and airplanes have more drab. But look at the spit cockpit or the spit pilot, and the bf-110, the me-109 pix, and they are just as well done as the ships. The pilots are pretty detailed, i know its s WIP. WIth their hand positions as they look like they are driving (the br20 they have yokes, so it's ok). Its cool how BOB SOW updates coming out, and seemingly coordinating with wings of prey on PC release. Get new people into WOP, then hit them with BOB SOW. Kind of a taste of things to come. IL-2 1946 people are already into BOB SOW. A question, is the damage model universal for all vehicles or do aircraft get something extra (more complex, like a 4 engine bomber, more complex the damage model) ? Also is there a damage progression set of pictures? Final one, when Wings of Prey is released, will we be seing a big update (like a in game video, or video examples of the flight / damage / ballistics model)? Last edited by hiro; 11-06-2009 at 06:07 PM. |
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#5
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I agree. Some of the questions seem to be a little nit-picky in nature, but I think people just like to know what the new engine's capabilities are. I think most people agree that Oleg makes a quality product (the best WW2 flight combat sim out there), so I wouldn't rule out anything as far as what SoW might offer. It's the little details that can really make a difference.
________ Lovely Wendie Last edited by Necrobaron; 04-26-2011 at 07:23 AM. |
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i see an explosion of updates and many time dadicated from athors...
it seems that BOB is going to be out at last... anyway,great work.. |
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#7
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Dang. Had to register finally to ask some questions.
Seeing these boats raised the following questions for me... 1a) Are we going to be getting flyable seaplanes/floatplanes/flying boats? 1b) If so, will there be possible missions rescuing shot down flyers? 2a) Will we get to run anti-shipping patrols/convoy attack missions? 2b) If yes, will the ships take evasive actions to avoid torpedoes, or try to dodge level bombing attacks (Presumably this could be scaled to depend on visibility as well)? 3) Is it possible in the future that we will get to see guided anti shipping weapons like the Germans used on the Fw-200s (and other planes, but that's whats on my mind right now). Can't wait to see the next update :p |
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For a moment I heard seagulls...
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#9
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1b. Probably it will make third parties in the future. In Campaign I planned some feature... After he was shot down, landed in water, pilot waiting in the water for the rescue aircraft and we did for both sides such aircraft. I don't know yet if it will be finally possible to program due to limit of time. 2a. If we are making ships with damage model then this means only one thing - yes. 2b. Can say now just one thing. AI of ships is present 3. It is possible in Il-2 1946 with X-4 rockets. It is the same feature. So when we or third party will be ready to make such things in a new sim, then it will be. The differences in Air to Air and Air to Ground/ship guided rockets is minimal in programming. The other things is by wire guided or by RC-guided. In programming it is almost the same... but visually... wire and its behavior is to make very hard, including collision of wire in case with own aircraft... So variants with wire we probably will not model... or ar least visals and collisions of wire itself. Of course.. I thing some of third party may do even such things using our base code for this purpose. |
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Now...all that being said, I too understand the allure of the fantasy. I don't think that their is a single "war history buff / gamer" out their that wouldn't love a realistic, all encompassing, FPS / aircombat / armor / sea battle / simulator...BUT, we better hope that a huge gaming corporation picks up the idea, because the amount of time it would take to develop a good product would be monumental (even with Oleg's amazing engine as a starting point). |
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