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| IL-2 Sturmovik: Birds of Prey Famous title comes to consoles. |
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#1
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Back in Soviet Russia.. million men die for such disrespect, when I your age I feel a lucky to be allowed even lowsy snowball to play with!! So a piss off greedy capitalists.
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#2
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I have worked for THQ, EA, Vivendi and Insomniac Games... and if there is one constant, it's that no matter how many features or long you spend fixing issues in a game, even if it's one of the biggest selling masterpieces ever...
*many things have to been cut to get it shipped *there will always be bugs *you will always have man-babies whining about all sorts of sh!t on forums. Having a separate QA is horrible and can cause all sorts of delays. Most people have absolutely no clue the effort devs put into a title and that just one bug can be the cause of divorces, ending of relationships, friendships, health issues and sad children. Get a life and enjoy the game you pitiful, pitiful whiners. If not... go make a multi-million dollar selling game and then get back to me about your opinion. any moron can write what they wish to be done... it's a pro that does it. |
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#3
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#4
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No need to b**** to them about it either.
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#5
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I hope we'll get black/red outs in the patch as well...
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#6
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Sensitive? Hardly... it's just now that I'm freelance and no longer working for any of these companies, I'm ALLOWED to talk this way. I've been living in the real world for a long, long time buck-o, so pucker up, buttercup.
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#7
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I alpha tested Frontlines fuels of war for THQ back in the start of that game. It had a very ruff start, but the Dev team stuck with it and fixed every issue and added a ton of features that the community asked for. It lost a lot of players but in my opinion once they were done fixing it,,, it was one of the best Battlefield style games to ever hit console. 50 players/ every vehicle you could imagine and drones to boot, zero lag, and proximity chat , I mean you name it they put it in there. Its a shame that there won't be a FFOW II because they had just about everything ironed out and the sequel could have been one of the best MP games to ever come to console. I know my hat will always come off to the FFOW's Dev team, they were some the best and it was a honor to work with them and see how they took care of their community despite publisher pressure. Desode |
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#8
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In my experience, the people that make games - and I'm talking about the people on "the frontlines" doing the actual coding, textures, modelling, sound, animation etc - are more motivated by a desire for appreciation of the final product than anything else. It's the guys in suits (that tend not to be gamers either) that ruin it for everyone. Unfortunately they are also the ones that a) get rich off everyone else's hard work and b) put up the funds to get the game to market. Very few studios can afford to say "it'll be done when it's done". But the ones that can afford that stance, often put out some great games (Rockstar North, iD...). |
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#9
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Hey developers/publishers/whoever is responsible for this series, frankly I don't want to hear about sequels or PC versions at least for another year or two. I want to hear about fixing the version I bought or rest assured it will be the last Sturmovik I ever buy. I've had a lot of fun with the limited time I've been able to spend with this game, but I'm not made of money and I expect this product to be supported for more than two weeks after its launch date. Otherwise, what faith do I have in buying your next product, which will probably be bungled just as badly post-release?
Last edited by Rufus_the_Rat; 11-09-2009 at 04:37 AM. |
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#10
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=O That. Is. EPIC!
I remember playing one of those for a Gran Turismo simulator at a car show, but I never thought a household gamer would have one XD |
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