Fulqrum Publishing Home   |   Register   |   Today Posts   |   Members   |   UserCP   |   Calendar   |   Search   |   FAQ

Go Back   Official Fulqrum Publishing forum > Fulqrum Publishing > IL-2 Sturmovik

IL-2 Sturmovik The famous combat flight simulator.

Reply
 
Thread Tools Display Modes
  #1  
Old 10-30-2009, 01:14 PM
GF_Mastiff's Avatar
GF_Mastiff GF_Mastiff is offline
71st_Mastiff
 
Join Date: Oct 2007
Location: EL Centro
Posts: 890
Default

the shots are outstanding Oleg...

Question or 2; The lighting for inside the bar and housing, Does it turn off for realism of black out during raids?

Also computer engine specifications? By the looks of the details and they look great I would guess quad 4 with SLi and or Crossfire to run this?
__________________
71st Eagle Squadron
www.anon6.com - Blogger on DCS Series
71st Mastiff's You-Tube
" any failure you meet is never a defeat; merely a set up for a greater come back "
Asus||i7x5930k||16gb3200||GTX10808gb||ATX1200Corsa ir||CBTitanium7.1||Win10x64||TrackIr4Pro/ir||gladiator pro mkII||siatekpedals||X52Throttle||G15Keyboard/RazerMouse||
32"LCD||2x7" lilliputs,1x9inc
Reply With Quote
  #2  
Old 10-30-2009, 01:27 PM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by GF_Mastiff View Post
the shots are outstanding Oleg...

Question or 2; The lighting for inside the bar and housing, Does it turn off for realism of black out during raids?

Also computer engine specifications? By the looks of the details and they look great I would guess quad 4 with SLi and or Crossfire to run this?
In the notices for the sceenshots of night buildings really everything is said

Specifications... - wait the final candidate master time that to say real things.
I'm afraid to say incorrect.
Reply With Quote
  #3  
Old 10-30-2009, 01:39 PM
TheGrunch's Avatar
TheGrunch TheGrunch is offline
Approved Member
 
Join Date: Oct 2009
Location: United Kingdom
Posts: 843
Default

Wow! I'm literally frothing at the mouth about this game now. I've got SoW-rabies! These shots are amazing, especially the sunsets and the propellor pitch adjustment.
To the guy asking about streetlights, you're aware that Britain was under blackout conditions at night, right? Obviously it would be important to have this feature available in the engine, but it's a bit redundant at the moment, I'd say. The blackout started on the 1st of September '39, was relaxed slightly in September '44 and ended in April '45, so it was a condition that existed for the majority of the war.
Reply With Quote
  #4  
Old 10-30-2009, 01:44 PM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by TheGrunch View Post
Wow! I'm literally frothing at the mouth about this game now. I've got SoW-rabies! These shots are amazing, especially the sunsets and the propellor pitch adjustment.
To the guy asking about streetlights, you're aware that Britain was under blackout conditions at night, right? Obviously it would be important to have this feature available in the engine, but it's a bit redundant at the moment, I'd say. The blackout started on the 1st of September '39, was relaxed slightly in September '44 and ended in April '45, so it was a condition that existed for the majority of the war.
That I would say myself.
Reply With Quote
  #5  
Old 10-30-2009, 01:51 PM
TheGrunch's Avatar
TheGrunch TheGrunch is offline
Approved Member
 
Join Date: Oct 2009
Location: United Kingdom
Posts: 843
Default

Quote:
Originally Posted by Oleg Maddox View Post
That I would say myself.
Including the mouth-frothing SoW rabies? Seriously though, guys, if you need to ask whether the engine can manage dynamic light sources, you're certainly very pessimistic. Whether or not they're included to begin with is fairly irrelevant as long as the engine supports the feature and a third party developer can be bothered to make it.

Last edited by TheGrunch; 10-30-2009 at 01:56 PM.
Reply With Quote
  #6  
Old 10-30-2009, 02:37 PM
MOH_Hirth MOH_Hirth is offline
Approved Member
 
Join Date: Oct 2007
Location: Manaus, Amazonas-Brazil
Posts: 168
Wink

Dear Oleg and Team!

First thank you for everything you have ever done so far, I have absolute certainty that SOW is a new milestone in the history of simulation, you have a large and loyal community that will always be beside you.

"Few" Questions:

What is new in FM system?
Will the sounds be opened like skins?
What you think about a exclusive channel sound for "low pass" or "Fly by view" vision?
Will SOW have new smokes, flash hits, intermitent fire? the gun impact is the important moment for the imersion.
__________________
MOD is LIFE!
Reply With Quote
  #7  
Old 10-30-2009, 03:08 PM
Aviar's Avatar
Aviar Aviar is offline
Approved Member
 
Join Date: Dec 2007
Location: New Jersey, USA
Posts: 545
Default

Oleg,

Will SoW have a proper 'Exit Plane' command? Right now, all we have is the 'bailout' command. If you safely land after a mission and want/need to get out of your plane, your pilot is seen running and diving onto the ground. Also, for certain scoring and gameplay situations, this is seen as a 'bailout'....when in reality it should not be.

I hope you will consider a true 'Exit Plane' command that can only be activated if the plane is on the ground and will not be viewed as a 'bailout' by the game engine.

Aviar
__________________
Intel i7-4790 4-Core @3.60GHz
Asus Z97-C Motherboard
16GB DDR-3 1600 SDRAM @800 MHz
NVIDIA GTX 760 - 2GB
Creative SB ZX SBX
Logitech X-530 5.1 Speakers
27" AOC LED - 2752
Logitech G15 Gaming Keyboard
CH FighterStick-Pro Throttle-Pro Pedals
Logitech G13 Gameboard
GoFlight GF-T8 Module
WIN 8.1
Reply With Quote
  #8  
Old 10-30-2009, 03:16 PM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by Aviar View Post
Oleg,

Will SoW have a proper 'Exit Plane' command? Right now, all we have is the 'bailout' command. If you safely land after a mission and want/need to get out of your plane, your pilot is seen running and diving onto the ground. Also, for certain scoring and gameplay situations, this is seen as a 'bailout'....when in reality it should not be.

I hope you will consider a true 'Exit Plane' command that can only be activated if the plane is on the ground and will not be viewed as a 'bailout' by the game engine.

Aviar
I did asnwer already somewhere about animation. We dod so many or nothing... depending of the whole good going or not good going development.
At lease we have some initial sceleton animation engine. How we will use it will be clear more later.
Reply With Quote
  #9  
Old 10-30-2009, 03:18 PM
Oleg Maddox Oleg Maddox is offline
Approved Member
 
Join Date: Oct 2007
Posts: 1,037
Default

Quote:
Originally Posted by MOH_Hirth View Post
Dear Oleg and Team!

First thank you for everything you have ever done so far, I have absolute certainty that SOW is a new milestone in the history of simulation, you have a large and loyal community that will always be beside you.

"Few" Questions:

1. What is new in FM system?
2. Will the sounds be opened like skins?
3. What you think about a exclusive channel sound for "low pass" or "Fly by view" vision?
4. Will SOW have new smokes, flash hits, intermitent fire? the gun impact is the important moment for the imersion.
1. Not so much in feeling, but much in some details of behavior
2. probably
3. Nothing. We have syntezis and don't use complete flyby sound file.
4. everything. probably one smoke you may see on the last screen shot from the last friday.
Reply With Quote
  #10  
Old 10-30-2009, 03:21 PM
Jaws2002 Jaws2002 is offline
Approved Member
 
Join Date: Jan 2008
Posts: 851
Default

Absolutely superb work all around.
Only now we start to see what you've been working on so hard, for so many months.
I'm sure this are exciting times for you guys. Getting everything in the engine and seing it interact with other parts of the game.
You can also show some of the things you've been busy working on.

I absolutely love the idea of the user to be able to customize the lighting, colors of the sky. That's excelent.
I love this shot:
you can see how the cirus clouds interact with the sun and the beautiful sunset.



one question:
Any chance to gve user the ability to customize a bit the color of the ocean water?
The ocean looks so different from place to place.

Thank you for all this updates and can't wait to get my hands on my copy.
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT. The time now is 09:38 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2026, Jelsoft Enterprises Ltd.
Copyright © 2007 Fulqrum Publishing. All rights reserved.